Just use shadowbox, it can produce pretty detailed results if you divide the shadowbox itself to get higher than 512 in the "resolution" of the shadowbox.
Ah right, that's strange. How are you downsampling the image? Assuming the white shows up in the 512 texture and isn't something related to your engine.
Those textures are 1024 and 512? Man they look like 128x128 and 256x256.... Definately no reason for large textures like that with the amount of detail you have there.
Could this be feasible? Or should I remove the parts underneath the clothes (please considere that the clothes may vary from 2k to 5k polys, with avg 512 to 1024 textures)?
Low poly character I did a little while ago for an unreal mod. Supposed to be a character rebeling against a "dystopian" type government. He's 2878 triangles and two 512 color maps. Comment and critique away!
I've been working on this for a little while in unreal engine 5 then moved to 5.2. I'm trying to create a winning junior environment or at mid level, though i don't know everything which is why I wish to ask all of you lovely folks. What do you think, where can i do better, what should i add. I'm using baked lighting, at…