Actually it was a work pc, from my Employer, it came with a std 250 w Sparkle, laughs, brand psu and I tried my 300 W Seasonic to no results. Yes and no beep beep on start up, I think she bit the dust.
I'll probably end up changing it to lower the wooden border , but I have to get to the other props as well. Currently tweaking some lamps and the main door before I start the texture.. 340tris for the door, and just under 250 for each lamp.
Hello everyone on polycount! So I went and looked over my post, and I missed some information that most people would like to know. So my apologies for that! This post is more updated, I hope this one answers most questions! (I would delete the other post but, I have no idea how...!) My name is Nero and I'm looking for a 3D…
Hello sir, can i get a discount for this? My salary is only around 250 bucks here,so 40 euro is quite a lot for me.I dont often buy sw license though :|
Greetings, Looking for a 2D artist to create a background image for my MOD (1024 X 1024). Essentially i'm looking for something similar to this: but created with our character instead: We need this by early Feb, this is a $250 job. Please contact me at Matthew.diprinzio@gmail.com
Those values are defined in 0.0-1.0 space, which maps to 0-255 in photoshop. To go from 0-1 -> 0-255 result = x * 255 To go from 0-255 -> 0-1 result = x * (1/255) = x * 0.00392 To go from Gamma -> Linear result = x^2.2 To go from Linear -> Gamma result = x^(1/2.2) = x^0.4545 The gamma 2.2 is true in most cases, may differ…
Hi all! This site was recommended to me a few weeks ago, only just got around to distilling my thoughts into a question, I hope someone can help. Over the last couple of years I have been making models to go into a Star Wars Galaxies Emu server. simple things, I used to use Tinkercad, pushing that through Blender and such.…
Guys, that is something REALLLY important check the polycount limit before the concepts, i made the same mistake with my AM set and had to discard a lot of work on the head piece with just 250 tris available
To avoid derailing Adam's thread I'm moving this discussion over here. I'll tackle these one at a time. These 3 are somewhat linked. To really answer this we need to talk about image formats and bit depth, so this is going to get a bit computer sciency, but read through it. We're all better artists for knowing how our…