I know this is a 3DS shader, but when I use the 1.1 no shadow version of the shader it has weird glitches that randomly change (if you check/uncheck boxes, but not directly related to one box, doesn't change when you rotate, but does sometimes when you move points).
Ok it posted ! Guys i got that error message when i posted "{ "Code": 401, "Exception": "{\"request\":\"\\/1.1\\/statuses\\/update.json\",\"error\":\"Read-only application cannot POST.\"}", "Class": "Gdn_UserException" }" and then nothing , luckily i checked the board and saw my message got validated
I reckon if you spent more time figuring out bone structure for the cheekbones/higher for the 1st head, it'd be 101 levels of awesome rather than a paultry 100 The metallic segments of the alien head also seem really soft. Eitherway it's sexy work, welcome to the boards :]
You can get a nice pair of AKGs for around $50 dollars (thats US, isn't it). I believe the pair I have at work are 90 model... perhaps 190. They have excellent quality sound, are extremely comfortable and drown out the incessant whining of producers and art directors.
i think we should leave it open. some images incase some people get confused as to what a bust is because someone undoubtably will http://www.vroma.org/~rscaife/images/091.jpg http://www.vroma.org/images/mcmanus_images/agrippa2.jpg http://www.vroma.org/images/mcmanus_images/flavianhair4f.jpg
I was around 11 when the first one came out and it was fairly poor( 1981 ish). The critics panned it at the time. There is always that temptation to look back and think things were better in the old days:) Odd though I can watch the old one now and not turn it off
about to start unwrapping and something occurred to me...unwrapping an environment for engine/UDK...I should treat every mesh as it's own individual asset right??? meaning I should unwrap the full 1,1 space and assign a 128 or 512 instead of trying to put it all on one 2k map right??? Choice A in the attached pic?
Hey PC's! I'm working on a water tower for a school project. I'd like to get some critiques from you guys see if I'm headed in right direction. I got 50% of the diffuse done...I think. It's a 2k tri limit, and this one is sitting at 1981 tris. Hipoly Thanks for watching, and happy memorial day!
Taking a break from Pariah stuff... Modeled this after Shirow's concept art stuff for AppleSeed, the latest version. you can check the concept here: Applessed official site It is supposed to be really Huge like legs are taller than buildings... It sits at 1,1 millions triangles, done in 3dsmax6. chico
I reached the same conclusion. Its a precision issue of the normal map. the Flat area of the normal is not 128,128,255 but fluctuates between that and 127,127,255 Your solution did not work for me as add/subtracting didn't seem to do anything. What end up working for me was flattening the normal with a value of 2 (1…