I decided to try my hand at capturing textures with a cross polarizing light setup and this was the result of todays test. I generated albedo, normal and specular/roughness maps. The relevant equipment I used is as listed:* Canon 7D * Canon EF 28mm F1.8 USM * B+W Circular Polarizer * Canon 430EX II Flash * Manfrotto…
(SCROLL DOWN FOR NEW IMAGES, THANK YOU) Hi everyone! I'm new to this community so please allow me to introduce myself. My name is Johan, 21 years old and first year student in a game graphics program in Sweden. We just finished our game character project and I'd like to share it with you guys to hopefully hear some honest…
The workshop courier page http://www.dota2.com/workshop/requirements/npcs mentions 'motion extraced' under the run animation info and says to see dev wiki on that subject. But the dev wiki doesn't list. Basically it's about the forward movement speed. How to animate the run cycle and use forward movement. Does anyone have…
Finally some previews for this game which can be seen at the links posted below, I gotta say this game is shaping up and i cant wait to see how DICE handles the Multiplayer. Something that struck me as odd was in the kotaku preview they mentioned that the game was being developed on two separate engines. The single-player…
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Hi everyone, hope you all are doing well. I recently completed my #artstationchallenge entry for this year’s “Untamed : When animals ruled the world” 3D prop design (rendered) challenge. Created this Bee cleaver (Axe) using Zbrush, Substance painter and photoshop. Concept art by Adam “Forange” Törn More renders and…
yeah you need a hardware colorimeter. Also in most cases you only degrade image quality by adjusting things on monitor. There is limited internal precision and its all targeted around factory default settings in the most vanilla mode the monitor has. Also don't use any 'calibration' software tool that involves your eyes or…
Why do you need to match perspective to UE? The concept doesn't have right perspective anyway. I also noticed that while left side has OK perspective the right side is surreal (you could achieve such perspective with something like 160 degree FOV). As for the approach. On the 1st look it looks right on the concept so I am…
Thanks for your support, guys. SirCalalot: I almost always fail in giving a background for a char, before start. My girlfriend have already stressed this issue many times... I hope I can change my way of doing things soon. By now, I think he's just a demon in a powerful posture, like if was giving a command for his demons…
yeahh i thought it looked higher than 4k when you mesh smooth a 4k model you get a 16k model and that is with lowest setting smooth. in mesh smooth turn iterations to 0 and check render value iterations and turn that number up to 1 or higher, and then it will only smooth when you render, if you see the smoothed model in…