Finally some previews for this game which can be seen at the links posted below, I gotta say this game is shaping up and i cant wait to see how DICE handles the Multiplayer.
Something that struck me as odd was in the kotaku preview they mentioned that the game was being developed on two separate engines. The single-player will be using the Unreal Engine while the Multiplayer will be using DICE's Frostbite engine which is odd, anyone have any incite on why they would be doing this?
The single-player will be using the Unreal Engine while the Multiplayer will be using DICE's Frostbite engine which is odd, anyone have any incite on why they would be doing this?
It is pretty crazy, and from what I've heard it's very inefficient and expensive for them to be doing and they know it, but I think EA is very serious about challenging CoD and they want both studios to do the best they can with the engines they're most familiar with.
Jesus, I felt that trailer was very cringe worthy. I couldn't help but get dochechills when listening to the narration.
After rewatching the MW1 and 2 trailers you can definitely tell the attention to detail at IW spills over into the creation of the trailers. Audio, narration, film-like camera cuts and angles.
Granted, the trailer was probably hashed together by the PR/marketing gurus. It just felt very hamfisted.
I felt the mocap/keyframed animations in the trailer had some problems.
It's not that I dont feel the guys are putting in the effort, but the trailer really doesnt feel very compelling and gameplay sequences arent as fantastical. It's hard not to draw comparisons with the genre giant.
The trailer told me nothing of the game's alleged "brotherhood" direction and it almost felt like it cheapened the entire production.
DICE isnt doing the singleplayer? They are doing the multiplayer and imo BFBC2 multiplayer is 10 times better then MW2 multiplayer and that is coming from a guy who has logged almost 400 hours of MW2.
I love how both franchises fill completely different multiplayer needs. While the MW2 experience is much more focused and polished it's not nearly as EPIC as the larger scale infantry+vehicle engagements in BFBC2. That said BC is definitely less of a streamlined and polished playing experience. Typical floaty Battlefield movement physics and just the clumsiness of it all is a little hard to get used to after MW.
If MW is a precise and razor sharp gaming experience then the BC experience is a bulkier, clumsier but a much more grandiose brother.
Not sure about this one. MW 2 was a bit of a letdown in every way in my opinion, especially the PC edition, so maybe that and how I ended up feeling about BC 2 has left me kind of jaded.
But I'll hope it's fun, it doesn't look all that great visually though.. Character textures are very..bland and the eyes are completley dead.. Oh well, maybe it'll play well.
I really like CoDs singleplayer but I never really like the multiplayer. I think with Dice handling MoH multiplayer it'll be pretty badass and epic if it can feel like battlefield.
I picked it up yesterday, so did my buddy. he beat it in 3 hours too, but ive heard playing on hard takes it up to 4 or 5, so that's what I'm playing on. then there is also the timed teir 1 mode to do for a delicious 100G achievement hahaha im such a whore.
I really enjoyed the beta and had a lot of fun last night online too, the audio in this game is just delicious. the fact you can die so quick and there is no killcam makes snipers effective and keeps you hunkered down behind cover, snapping off shots from med-long range, which i like. if you are a fan of running around knifing people or toting double shotguns then you might not like this game.
overall I'm enjoying it for sure, pretty nice lighting in most areas, and some nice texture work on the terrain.
well yeah, but I like to get more playtime out of the game too multiplayer seemed way weak. Single player can rock and thats cool, but if there's multiplayer is weak then I'll wait until it goes in the $5 bin and I'll play the single player then been playing too much bad company 2, the maps I played in the MoH beta seemed like you could fit 3 or 4 MoH maps in one bad company 2 map.
wow 3hrs? thats not even worth a rental. shame looked like it could have been cool
I've read it's more like 5, but yea it's short. Actually, it's a great length for me. I like a short well made game, and the single player is supposed to be great.
I've always agreed with the sentiment that duration != value. Portal was short, but amazing. Sure it was cheap, practically free if you consider the bundle. But I would have gladly paid $60 for the full game.
With that said, the type of game that this is, 3 hours just seems like a major disappointment. MW2 was short (but longer), but at least told a really solid narrative, and was fantastically delivered.
Kind of a bummer, because obviously people will blame it on the guy with the beard!
I've read it's more like 5, but yea it's short. Actually, it's a great length for me. I like a short well made game, and the single player is supposed to be great.
(also you rent movies under 2 hours right?)
from what I have read it is a 3hour game on Normal (the difficultly most people will play) and only 5 if you play on hard. So that is a flag that the game is super short and is only increased in time played by making it harder to play/you die a lot more.
I dont subscribe to the short games = bad as portal is a great example and even MW2 kept me on the edge of my seat the entire time but from what I have read in reviews such as IGN the game is not only short but not really that fun/great minus a few moments.
Beat the game on hard in just under 4 hours. The game is heavily scripted in a lot of places. There were times where allies would call out "RPG @ 2 o'clock" or whatever - but some of those times I had already shot the guy before they were called out.
There is also an early stealth mission that relies on going a certain path. There is another one near the end of the game which is way better. Most of the game looks nice, but there's nothing especially memorable, and it's already turning kinda hazy.
I think Modern Warfare 2 left a longer lasting impression with its missions and it felt a lot longer too.
Its not even till the end of the game that the characters start really having a conversation enough to establish them as characters. Unfortunately, they're all one-dimensional and lacking in any kind of personality traits. There's no real motivation to want to keep going, other than "kill some more guys who look different than me, because I'm supposed to"
In COD4 and MW2, characters were clear. They had personality. The enemy was clear. It was overwhelmingly evil. There was a real drive to want to "get the horrible bad guy".
The length to me is not a huge deal, but I'm just disappointed that it was a fairly one-track, derivative, and uninspired game. But I did have a good time playing it.
Ran through the campaign on hard in just under 4 hours, with a good few deaths included in one particularly annoying section where it auto saved right after I'd gone "the hard way" and a scripted event refused to happen.
Apart from some glaring bugs I really enjoyed the SP. It looked good, sounded good and the weapons felt good. The story was none, the game was short, but it had some atmosphere and the military babble kept some kind of immersion.
Today I moved onto the multiplayer and I must say it is pretty bad. It's like it's intended to put off new players. Frostbite works well for battlefield, where larger scale slower paced combat is normal, but in the faster paced MoH setting, it shows it's flaws. Most of the time I'm killed by someone I cant see, from behind, or to the sides, and in the rare occasion that I'm not spawn camped or spammed to death, I may find someone to shoot. If I'm the only one shooting it's hit or miss as to whether they will die. there seemed to be no correlation between the number of hits and kills. if we're both shooting at each other I die. No questions.
there's no voice over or useful information about the mission status, so all game modes boil down to death match with some markers for stuff.
It's been said around the web that it's intended for highly competitive play and a high skill ceiling yada yada ya.
tl;dr the SP is good but short, the MP is fun if you like spawnkilling.
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Oh, the multiplayer. Still looks hot.
I also love the more realistic approach the game is talking. Pretty cool they keep in touch with soldiers to make sure the games is authentic.
Still crazy, but that's one reason at least.
New trailer looks awesome!
After rewatching the MW1 and 2 trailers you can definitely tell the attention to detail at IW spills over into the creation of the trailers. Audio, narration, film-like camera cuts and angles.
Granted, the trailer was probably hashed together by the PR/marketing gurus. It just felt very hamfisted.
I felt the mocap/keyframed animations in the trailer had some problems.
It's not that I dont feel the guys are putting in the effort, but the trailer really doesnt feel very compelling and gameplay sequences arent as fantastical. It's hard not to draw comparisons with the genre giant.
The trailer told me nothing of the game's alleged "brotherhood" direction and it almost felt like it cheapened the entire production.
After playing the childish BC2 single player, I don't think I will try MoH what so ever.
If MW is a precise and razor sharp gaming experience then the BC experience is a bulkier, clumsier but a much more grandiose brother.
But I'll hope it's fun, it doesn't look all that great visually though.. Character textures are very..bland and the eyes are completley dead.. Oh well, maybe it'll play well.
To each there own i guess really liked the trailer personally, it could of used some better editing though.
From what I haveve seen so far this is defiantly a game i will be buying on day 1.
My buddy just picked up the ps3 version he doesnt seem to mind it so... i guess its a preference thing.
What difficulty is that on?
I really enjoyed the beta and had a lot of fun last night online too, the audio in this game is just delicious. the fact you can die so quick and there is no killcam makes snipers effective and keeps you hunkered down behind cover, snapping off shots from med-long range, which i like. if you are a fan of running around knifing people or toting double shotguns then you might not like this game.
overall I'm enjoying it for sure, pretty nice lighting in most areas, and some nice texture work on the terrain.
f**k - I may aswell go back to minecraft if i want quality...
I've read it's more like 5, but yea it's short. Actually, it's a great length for me. I like a short well made game, and the single player is supposed to be great.
(also you rent movies under 2 hours right?)
Not for $60 though..
You don't rent games for that price either. Either way, 3 hours or 5 is weak.
With that said, the type of game that this is, 3 hours just seems like a major disappointment. MW2 was short (but longer), but at least told a really solid narrative, and was fantastically delivered.
Kind of a bummer, because obviously people will blame it on the guy with the beard!
I could be wrong, I didn't purchase the game after the beta...
from what I have read it is a 3hour game on Normal (the difficultly most people will play) and only 5 if you play on hard. So that is a flag that the game is super short and is only increased in time played by making it harder to play/you die a lot more.
I dont subscribe to the short games = bad as portal is a great example and even MW2 kept me on the edge of my seat the entire time but from what I have read in reviews such as IGN the game is not only short but not really that fun/great minus a few moments.
There is also an early stealth mission that relies on going a certain path. There is another one near the end of the game which is way better. Most of the game looks nice, but there's nothing especially memorable, and it's already turning kinda hazy.
I think Modern Warfare 2 left a longer lasting impression with its missions and it felt a lot longer too.
In COD4 and MW2, characters were clear. They had personality. The enemy was clear. It was overwhelmingly evil. There was a real drive to want to "get the horrible bad guy".
The length to me is not a huge deal, but I'm just disappointed that it was a fairly one-track, derivative, and uninspired game. But I did have a good time playing it.
Possibly if you don't mind spending $60 on a 3 to 4 hour single player experience, with lackluster multiplayer experience.
Ran through the campaign on hard in just under 4 hours, with a good few deaths included in one particularly annoying section where it auto saved right after I'd gone "the hard way" and a scripted event refused to happen.
Apart from some glaring bugs I really enjoyed the SP. It looked good, sounded good and the weapons felt good. The story was none, the game was short, but it had some atmosphere and the military babble kept some kind of immersion.
Today I moved onto the multiplayer and I must say it is pretty bad. It's like it's intended to put off new players. Frostbite works well for battlefield, where larger scale slower paced combat is normal, but in the faster paced MoH setting, it shows it's flaws. Most of the time I'm killed by someone I cant see, from behind, or to the sides, and in the rare occasion that I'm not spawn camped or spammed to death, I may find someone to shoot. If I'm the only one shooting it's hit or miss as to whether they will die. there seemed to be no correlation between the number of hits and kills. if we're both shooting at each other I die. No questions.
there's no voice over or useful information about the mission status, so all game modes boil down to death match with some markers for stuff.
It's been said around the web that it's intended for highly competitive play and a high skill ceiling yada yada ya.
tl;dr the SP is good but short, the MP is fun if you like spawnkilling.