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[FULL TIME] [REMOTE] [WORLD-WIDE] Lead 3D Environment Artist

You can apply directly here: https://tlm.bamboohr.com/jobs/view.php?id=169&source=aWQ9MzU=

Are you looking to change the gaming industry?  We are! 

TLM Partners, Inc. is a world-class digital entertainment company led by industry veterans.  We are an engineering powerhouse, and our Subject Matter Experts work on some of the most ambitious projects in the industry and work alongside partners as 'off-site' professional services for publishers, indie video game developers, SAAS, Cloud, and Visualization companies.  We are setting the bar for best-in-class cross play gaming experiences on every platform using our custom technologies and tools.

We offer a 100% remote working environment as a “Cloud Studio”, with awesome benefits to support a harmonious work life balance from anywhere in the world.  Come join our vision to build a world class studio.

Position Summary: Lead Environment Artist

  • Must have AAA UE4 game development experience with 1+ shipped UE4 title as Lead Environment Artist on PC and 8th/9th gen consoles within the last 3 years.

  • An up-to-date portfolio of work that represents your talent, skills, and artistic style is required.

  • As the Lead Environment Artist, you will be responsible for creating assets that align with the Art Director’s vision & standards while managing & leading a team of talented Environment Artists.

  • As part of a multi-discipline group of talented game developers, you will help define priorities and ensure proper execution and delivery of milestones.

  • Overall, you will collaborate and communicate with other discipline leaders at TLM to develop world-class, Cross-Play centric, solutions and workflows for the worlds we build.

  • Fulltime, 100% Remote position. We are an Unreal studio.

  • Best-in-class benefits & work flexibility.

  • Reports to: Art Director


  • Take direction from the Art Director to help establish the requirements, from concept to final integration of Environmental assets into UE4.

  • Organize and define best practices and workflows for the Environment Art team so that they are enabled and supported in creating world-class environments.

  • Define the quality bar for your team by creating inspirational examples of what is possible, what is expected.

  • Assist the Art Director in supporting the project’s creative and technical requirements.

  • Work closely with a cross-functional team of Engineers, Designers and Artists to create world-class Cross-Play products. 

  • Coordinate with our Outsource Manager for reviewing assets coming in from external vendors and partners.

  • Embrace new opportunities and challenges. Take responsibility for leading the Environment Art team through the challenges of UE4 game development.

  • Be an integral part of our culture of collaboration, leadership and artistic growth. Support TLM’s mission to create the next generation of Cross-Play game developers in a global 100% remote studio.

Required Qualifications

  • Bachelor’s degree in a relevant major.

  • 5+ years of experience on a UE4 game development team as a Senior Environment Artist with 2+ years as Lead Environment Artist, in the last 3 years, on a UE4 game development team

  • Current portfolio that demonstrates your talent for creating worlds that are both optimized and visually stunning, especially within the context of AAA UE4 game development.

  • Minimum of 1 successful, AAA, UE4 game shipped as a Lead Environment Artist in the last 3 years.

  • Expertise in environmental asset creation with DCC packages; Maya or 3DS Max is preferred.

  • Expertise in asset integration/assembly within the UE4 Editor.

  • Expertise in environmental lighting, both internal and external; with a deep understanding of different lighting solutions, gameplay requirements, and level layouts that affect visual presentation and performance.

  • Expertise in creating high-quality biomes and landscapes, along with possessing an excellent sense of architectural proportions/spaces that exist within natural settings.

  • Proficiency with UE4 Blueprints and the technical understanding to drive requirements and optimization efforts of environmental assets.

  • Ability and desire to lead the Environment Artists with kindness, clarity, and artistic vision is a must.

Desired Qualifications

  • Demonstrable dedication to personal growth as an artist and a leader.

  • Working knowledge of scripting languages such as MEL or Python.

  • Breadth of knowledge when it comes to existing and emerging tools, techniques, and technologies that influence and aid in environmental content creation.

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