(SCROLL DOWN FOR NEW IMAGES, THANK YOU)
Hi everyone!
I'm new to this community so please allow me to introduce myself.
My name is Johan, 21 years old and first year student in a game graphics program in Sweden.
We just finished our game character project and I'd like to share it with you guys to hopefully hear some honest opinions. It was inspired by Vitaly Bulgarov's knight but with a twist - he fights for the sun!
Turntable (please watch in fullscreen 1080p): [ame="
http://www.youtube.com/watch?v=GCaMb8uVXEk"]http://www.youtube.com/watch?v=GCaMb8uVXEk[/ame]
16k tris, 2x2k maps.
Thanks for viewing!
Replies
The belt doesn't match the rest of the model and theres really no focal point, the textures look very chaotic. The brown background gradient was not a good choice, better to pick something that will have a little contrast or something neutral (grey or dark blue). And pose could be a great deal stronger. The..Iron? looks more like plastic because the specular is too smooth, it needs to be broken apart like.
I also suggest changing skin texture to something that contrasts the armor.
All feedback is highly appreciated.
Btw can someone tell me how to insert image / newbie
Keep it up! He's a cool looking knight so far.