This is my portfolio. I go for realism, and accuracy. I've mainly used Blender so far. My email is here codyferguson41@yahoo.com or contact me through my linkedin I provided in this post. https://www.instagram.com/metaldragoncustoms/ This is just kind of something I picked up as a hobby. I don't have a lot on there yet,…
Maybe the solution here will help you. (I searched Google for "unity skin morph" to find this, and this link was the third search result) https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/morph-and-skin-fbx-3ds-gt-unity-issue/td-p/8508081
Hello, first post here. I got fed up with a project I was working on, so I figured I'd make a tribute to my childhood hero; Krang. The texturing and modelling is not finished yet. I just took him in to Max from Wings and slapped some procedurals on him. anyways, C&C greatly appreciated.
Hi all! I'm currently working on my final year project to go along with my dissertation. My focus is on hand-painted, colourful textures and I'm going to be building a scene in UDK. The scene I've chosen is based on concept art by Ivan Laliashvili: ( ~ivany86 on DeviantArt) I've done a rough block out in Maya to test out…
Warrior's Pilgrimage Project *latest update ( see below images ) Trailer https://www.youtube.com/watch?v=6l3q_jKhy2g so as promised this is the gameplay download Link https://drive.google.com/uc?id=0B3VqhGtBQamXUlMzUXpfRUNnbHM&export=download or http://bit.ly/2484J0T------------------------------------------------ Gamplay…
Hey all. I've been on and around these forums for a long time. Previously as Bodyrott. So naturally I always look here first when we need someone. Radical Entertainment is located in Vancouver BC. I'm on a really good and fun team here called Hairclub. We've made the Hulk games which have done really well. The Incredible…
HI! I am Adhimas, loves making some concepts and design for some heroes in DOTA 2 If you interested for work together with me, or want to use my concepts, just add me on steam or via email -http://steamcommunity.com/profiles/76561198135950652 -adimasblabla@gmail.com here some of my works from my…
You're a horrible, contrived, cliched SITUATION. Let's be fair here. Prince of Persia is based on the Middle Eastern equivelant of a fairytale. It's from the same roots as the 1001 Nights, Aladdin and Sinbad the Sailor. There's -always- a wayward princess and a dashing hero. The only thing missing is an evil grand vezier.
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
A custom brush will save a ton of time, but should be used sparingly else you get that cloned look. You can mix it with some hand-painted "hero" grass. Some tutorials here: http://wiki.polycount.com/CategoryConceptEnvironment http://wiki.polycount.com/TexturingTutorials#Vig.27s_Collection_of_Bookmarked_Tutorials