For which Engine - XNA and M3G Application Current Polycount - Max Polycount - 10.000 for XNA, 1000 for M3G Texture Size - 1024 or 2048 for XNA and 512 for M3G Description of background information on piece - Realtime Character for my diploma thesis Where are you looking to receive criticism - Especially Modelling and…
My apologies to the good people of Polycount for leaving this thread inactive for so long. To celebrate my return, behold, images! The low poly is unwrapped and I've been working on baking. After a couple more iterations of the high poly, I've landed on something that I vastly prefer to the original, but is still a WIP.…
Heya all, I was starting to get worried the boards had gone belly up or something. Just now found the temp boards, it's good to see the place again. This is an update on that Horse guy model I was workng on. On this first pass I'm going with the short cropped hair/normal hands/regular glasses since it's closer to the…
If you had to choose between the two, beauty usually wins. You can teach techniques more easily than you can teach someone to have artistic vision. But ideally, show both.
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hey Polycount community :D So this is actually a portfolio piece i am working on. I just thought i should get this stuff online so here it goes: This was actually the basic idea. in case you wonder why the hips are so big its just that i think it is cool to design an integrated weapon holster :D so this one is more of an…
Hey guys, this is my first post here and a hopeful brave first step into this community that manages to constantly leaves me in wonder. As part of a guided study I've been working on this model and hope to get a rudimentary launch sequence video, or at the very least a "showroom" sort of video for it. I was (and continue…
Hi everyone! I'm a recent graduate interested in environnement and lighting. Here's a simple corridor i've been working on in Unreal 4.27 for my portfolio. I'm looking to get some feedback on it. It's still a wip, I feel like some texture could be better like the little squares "tables" where the tv sits or some of the big…
So i am creating 2 environments for university, hard pressed for time D: But am wanting to get some insights and tips from people who work in the industry. The environment il be talking about which is my FYP, is a Fallout inspired post apocalyptic world. Its currently a work in progress, most if not all high polys are…