Hi everyone !!! When i see the contest of league of legend i see a good opportunity to work with my favorite character, JARVAN IV. I liked all the pool party skin so i decided to make a POOL PARTY J4 with a little brainstorm I finish with good ideas ( i think) for the Prince of demacia. When he ult someone he trap his…
Hey guys, These two models are quite unfinished (just started the female model this afternoon). The one on the left is obviously the female armor, the right obviously -- male. Their tails are hiding in the rear but yes they're simian-based characters. Just like to know what you guys think; keep in mind I still have ~1700…
Figured with some of the really awesome games I've played lately, it'd be neat to start listing game design elements that make a game that much more interesting and fun to play. I'll start~ Body part targeting systems - allowing the player to manually select what areas of an enemy to target works in a great pen and paper…
I am not quite sure how to explain what i mean so i will take screenshots for help ;) Is the size of a mesh important to create "smaller" details while dynamesh is on? here i have 2 meshes, "1" is the small one, and "2" is the big one on "1" i have sculpt a donut and "drag and remeshd it with dynamesh on - then duplicated…
Well in November I had noticed that Valve had a concept artist posting up and I had the time to spare, so I took some time out to work on portfolio with some targeted material in it. It was perhaps quite a long shot at such an early point in my career, but you've got to try, right? I had two main goals for these…
Reaally late to the party, but I really wanted to give this a shot so... yeah. I'm not really a LoL player but I've watched my friends play along with a couple of videos online. Anyhow, Two weeks! Let's do this. I've been conceptualizing since last week but only got around to draw out what I had in mind and actually…
TL;DR: I am wondering if anyone here have tried building games for Nintendo Switch dev unit, and have some idea on what sort of ballpark polygon count threshold I can expect? ---- I know, I know, polygon count is hardly the only factor for performance, given these 2 articles:…
This is very similar to the workflow I used to retopo my garment except I use blender. It's really good for the sculpting phase but not usable within MD. Simulating more simple mesh like this t-shirt with Ncloth or blender is possible though if you only add thickness after the simulation. Thanks for the response. I had an…
Philip K's tutorials are great! But I found that when I was sculpting wood it was was also a little harder to judge the depth and details that were really necessary, sometimes its easier to go over the top and scale it back down using morph targets, its easier to lower the detail of a sculpt that it is to add more details…
The u2311h is e-IPS and the u2410 is H-IPS, which is a big reason for the cost difference. The 23" screens are generally 1920x1080, as apposed to 1920x1200 as well and targeted more to consumers while the 24" is targeted more towards professionals. The 24" also has swivel so you can do portrait mode, and probably…