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the Valve concepts

polycounter lvl 18
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gauss polycounter lvl 18
Well in November I had noticed that Valve had a concept artist posting up and I had the time to spare, so I took some time out to work on portfolio with some targeted material in it. It was perhaps quite a long shot at such an early point in my career, but you've got to try, right? smile.gif

I had two main goals for these concepts/illustrations: to make them very closely matched with the established visual styles of HL2, as well as really push myself to draw complete scenes, not just isolated characters or vehicles on a minimal background.

To that end I developed three different designs, each with an in situ type illustration, and then a more detailed rundown on the second concept... since illustrations don't really make the best concepts necessarily, and vice versa. Of course looking at these now makes me want to do them all over again because of what I learned, but like I said, a great experience. Thought you kids might like to see:

riotscene.jpg

riotscene+.jpg

city16.jpg

city16+.jpg

barrier.jpg

barrier+.jpg

edit: and here it is on my site with the other non-targeted pieces.
http://www.gausswerks.com/valve/portfolio.html

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