I think your work looks good and it shows technical proficiency. The thing that stands out to me on the Oak Island piece is that it feels too symmetrical. You have these elements with nice accent colors, but they are all evenly distributed throughout the space, which distracts from the focal point imo. I'd try applying the…
Hey all. I usually just hang out, check out everyones work and offer some critiques. I've become fairly proficient in modelling over the years so I usually don't ask for alot of help. My rigging and animating experience is pretty limited though and I'm kindof having issues with my gargoyles shoulders. I probably could've…
Hello! I'm doing a young Al Pacino (it's in its early stages) and I feel like I could really use some critiques. Please help! I added some reference pictures below.
Bought the academic version a day ago, and I've been trying stuffs. Have some questions : Is there any way to see you input map after having created the project ? I didn't found any way to see my curvature, or AO, found it pretty odd. Is there any way to create a layer for a single map ? ( Other than Lowering the opacity.…
Been wanting to show some of these off for a few weeks, but never got around to it. This is some of the stuff I've worked on for Heroes of Newerth over the past couple of months. All the textures are 100% hand painted in Photoshop and the characters are all 3000-ish tris before things like capes get double-sided. All the…
Hi People! I just want to start and learn a bit more about Substance Designer. I made some Materials with the Tool but these are not good enough. Is there a Tutorial to achieve something like this: Searching for some Desert Rock/Cliff/Terrain Substance Designer Video Tutorials. Can somebody help? Thank You, Gazu
When you are working from a concept that only gives you one perspective and limited information, its up to you to gather other references to fill in the information. in your first character you should have gathered reference images of rocks and their textures, of creatures with similar proportions or characteristics. his…
What? Are you compltely unaware of the enormous user community and enormous amounts of tutorials out there? Unity was designed in mind for the artist, as well as the programmer. I love UDK too, and in fact I always use it to present my work. However, if it comes down to the decision of whther or not I'd like a game to get…
lol hi im new. I've been lurking this site when the TF2 artpass contest started. i enjoy reading about other people's 3d art (yes, im spying on you gentlemen.) Ive been modeling for over 3 months (maybe more i can't remember when i started) well i wanted to post a model ive done recently. the only reason i've been making…
Doing some experiments with taking my prop design sketches into 3D and painting them. As you can see below, I'm putting them together and lighting them in Unity. *I'm working on getting some smaller images uploaded, be back soon. *