Hey all. I usually just hang out, check out everyones work and offer some critiques. I've become fairly proficient in modelling over the years so I usually don't ask for alot of help.
My rigging and animating experience is pretty limited though and I'm kindof having issues with my gargoyles shoulders.
I probably could've modeled him a little cleaner, but at this stage he is done. His mapping is complete ect... It's just kindof a fun side project for me and I'm not looking for perfection but I want it to be decent.
I modeled and rigged him in a t-pose. Now it's time for his 'walk' anim which is gonna be more of a crawl, he's deffinately gonna be four leg biased. I want him to look more like a creature in game than a human.
So his arms have to be rotated quite a bit foward. This is causing some ugly issues with the polys.
I know how to weight the verts and all that.
But my question is what do you all think about the position of his upper arm bones. I tried to keep the skeleton fairly simple as he is stone, I figured his hands /feet will be fine with just one finger, ect...
I'm wondering if maybe I should add some collar bones to smooth out the twisting in the shoulder area.
I'll have to re-rig at least the upper arms if I do that, but I think I'm gonna have to rerig them anyway.
I'm thinking I've got the pivots too close to the spine (front view) and too far back (top view)
I think before I start rerigging and moving those bones I'd like to hear some advice. Do they seem out of place?
Replies
You might be able to see the deform in that pic. -EDIT, nah, I guess you can't see the deform it's hidden by his head.
I did mess with an arm a bit. It's better. I moved the bone foward and WAY lower than I thought I'd have to. I rerigged that arm a few times. Up late with the flu -
I ended up moveing some verts and turning quite a few edges.
So it is better now on one side, so I guess my question is changing some. Should I have thought this out better and modeled him in a crawl position? What would you guys have done?
I can grab another shot if it'll help.