Hi! As a character artist I was suggested to learn Unity3d as a game engine. I searched, studied it but I can't really find a way to have a material with at least diffuse, alpha, specular and normal input. I always used marmoset and I love the freedom to have all the maps I want on a model but here I guess Unity is really…
🎉 The Marmoset team is proud to announce the official release of Marmoset Toolbag 5. This next generation of Toolbag greatly expands art production capabilities in 3D baking, texturing, and rendering systems, proving to be a game-changer for 3D artists of all disciplines. This grand release is accompanied by many exciting,…
Need more info. What version of 3ds Max? Did you write this shader, or are you using someone else's shader? Did you use Shader FX, or another tool? If you made the shader, please post a screenshot of the shader graph. Have you tried detaching the object, removing the Multi/Sub-Object material, using just a single DirectX…
Hi, i am working on a mod for a game that uses old, non PBR shaders. Preamble: I'm making textures for my models in Substance Designer&Painter, using PBR workflow - simply becaue, i want to be future proof aka. i dont want redo everything in case i want to re-use them in a newer game engine. The main issue i have with this…
Hey guys. Some of you may have seen my Anatomy studies thread, and I'm gearing up to make some realistic skin textures. I'm currently trying to work out a decent workflow for this and was wondering if anyone can help. Since I work with games, I don't see any point in using a fancy mental ray render (sss fast skin…
hello poly counters.Im wanting to create a shader but i have no clue how to do so.there mite be a shader that already does what i need,if so then could someone please point me in the direction? Anyways,ill try to explain the best i can about the shader i need. Basically,i want to be able to do the following: Have a diffuse…
Engines like UE4/Unity are using real-time PBR shaders. Offline renderers like Arnold are using their own proprietary shaders. They are completely different shading models and are not compatible. Offline renderers are starting to adopt the map channels of real-time engines to recreate the material, but not the shader…
I've wanted to create an open discussion on various shader crap for a while now, and with more people getting into authoring shaders it seems now's the time to make a thread in ye olde 2d/3d discussion forum To kick things off, first up, I've been tinkering around with hair and fur recently, created a pretty cool shell…
Hi, Is it possible to convert more than one shader to a file texture? I have a building mesh simple and have simply used coloured shaders for different parts of the building as a quick visual. UVs are laid out for the building and I'm now wantng to create a single file texture based off all the different shader so I have a…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…