Welcome back travellers. This is the thread for final entries, after this we have a voting thread, so make sure to get your entry in here before it's locked to be in with a chance to participate in the vote. The rules are simple, but serious. Any entry submitted that doesn't adhere to these rules will be disqualified. Rule…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
Thanks guys! :) @Afklamer so close to being done dude, so close! Here is an update pic FINALLY... I didn't really know how to "render" this other than by just taking a screen cap of my screen so forgive me for this not being that pretty haha. (other than the screened dust of course) Basically I am about 80-95% with…
This thread is far more technical then some of the others, It's been very helpful. My process (guidelines) is very simple for getting good bakes from Maya. * Only use hard edges on UV seams * Not all UV seam should have hard edges, only those that are ~90 degrees or more on the model (i.e. the corner of a box) * Everything…
It's interesting the video cites true 3d brushes that paint on the surface as a plus, but I've found projection painting is what makes Mari so much better to paint with. For those who don't know, in Mari when you're painting, you're painting on the "screen" first then hitting a button to quickly bake to the model. This…
Yeah, that's what I was afraid of... Unfortunately, there's no way of writing an efficient renderer directly in HLSL - I mean you can write a basic one, but it's sloooowwwwww. :D I did already achieve a basic screen-space GI effect by combining SSDO, screen space indirect illumination and screen-spece color bleeding…
Screens are almost done, they have a line of distortion running through them and colour is adjustable. Also a more detailed couloured 'sector A' strip. And as I've posted in the original post: 'Originally, the scene was to be created using a single set of 1024x10244 textures, diffuse, specular and normal. The scene has…
Hey you guys! I'm trying to do some color vertex in maya 2012 right now, and im using the color picker tool in the Apply Color fonction of maya to chose my colours from a reference, and it simply wont pickup any of the colours. this is whats happens: I will click on the color picker button, my whole screen will…
Right at the start of the tutorial. At time 0:34 the tutorial start of with "to create a basic material click this button" ... But wait how to I see that interface on screen. You cannot expect your new user to know how to get to that UI interface ... your tutorial need to be as step by step as it can be. In good details.…
Hey guys At this point, I'm too far into production pipeline to use anything else, so I'm stuck with Viewport Canvas until the end of the project. I usually manage fine with it, my only issue for it is there seems to be no way to add a falloff effect to your brush based on the angle of polys so that it doesn't paint on…