This is a repost of a ship in udk i did a couple of weeks ago. I would love some opinions and useful feedback from you guys :) Uploaded with ImageShack.us
Been working on some modular buildings this is just one of three that I will be creating. To kick it off here is the High Poly building. Will be setting everything up in UDK later.
A modular building done in UDK, using Photoshop for a class project. I see tons of seems and will rework the texture. Any other feedback would be much appreciated. Thanks!
Here's another UDK scene of mine, I'm done with it for now, but may return to it in the future. It's based of some unused concept art i found, but it kinda evolved as i kept making new things for it.
IMPORTANT INFORMATION: Job Type: Studio Pay Type: Salary Current UE3 / UDK Version: May 2011 Company Website: http://www.spiralgamestudios.com Apply Now! REQUIREMENTS:* Resume / CV. * At least one previously released title, mod or playable prototype. * Strong familiarity of UScript and UE3 / UDK. * Strong familiarity of…
Hi guys, im having a really annoying problem here. Im trying to make my metal material not look like plastic, and for that i really need some reflection in there. Im running latest UDK in DX11. And yes im not using image based reflection, beacuse i have no idea how that works. Anyhow im doing it classic way and this is…