Hi everyone! Here's my next asset: The wizard's house. It is a WIP proyect. I try to keep a detailed handpainted style with a lowpoly budget. Feel free to comment ;)
Hello guys! I want to share here my latest personal project, and its my first project in UE4, i hope you guys like it. critiques are welcome. more info and shots here: https://www.artstation.com/artwork/xzarr2
Quarantine finally gave me the motivation to do something I've always wanted to do over the weekend: Make a character on the go, without a plan or anything and see where it ends. And here it is Just a quick and fun project. Thanks for having a look :)
Hey guys! Real-time study based on amazing concept of Michael Maurino.The character modeled in Zbrush, low poly in Maya, bake and textures were done in Substance Painter, the real-time render in Marmoset. Hope you guys like it! :)
Hello! First time posting on here, wanted to get some feedback on my sculpt so far. This is the concept! Very cool by ToothWu Here is the sculpt so far Currently unhappy with arm armor bits, Armor detailing in general if anyone has any tips on how to cleanly detail the armor. Workflow rn is Z modeler, apply dynamic sub d,…
I don't want to change this original post too much but look below and you'll see the updated character. Or click this link: https://www.artstation.com/artwork/0V8Ay Old post:
Uhm, well yeah thats my manly chest: =D This is also the size I paint in. I spent a few fun evenings on this, and felt like sharing. If you guys have any feedback you're more than welcome to post =) cheers