Hi, great job on your first PBR model! If you're still open to critiques and changes on this model I would suggest changing color of the gold/brass parts to be a little bit more "goldish" than just a toy yellow tone.
Metal itself is kinda OK but I think it lacks the depth, also the blade seems a little bit too grainy for a stylized metal. And the last thing, AO! This model needs some sweet Ambient Occlusion to destingiush separate parts of the dagger.
But overall it's a piece of solid game asset, keep it goin' !
the Leather is looking a little too much like wood. You can add some clouds on a transparency layer and blend it in to similate oil and sweat. Also maybe a bit more soft wrinkles for material definition.
Thanks for the crits guys! Well noted: more AO next time and more material definition. Actually I did have AO ticked on maximum in MT2 but it didn't add enough. Should I have called an AO map and added it to the material slot?
In marmoset toolbag 1.0, ambient occlusion was based off of your model's size, so if the scale for your model was off (1 CM compared to 1 M for instance) the AO might look too heavy or too light.
For PBR, I highly recommend having an occlusion map plugged into your material, also.
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Metal itself is kinda OK but I think it lacks the depth, also the blade seems a little bit too grainy for a stylized metal. And the last thing, AO! This model needs some sweet Ambient Occlusion to destingiush separate parts of the dagger.
But overall it's a piece of solid game asset, keep it goin' !
For PBR, I highly recommend having an occlusion map plugged into your material, also.