Hello Polycounters ! To all those living in Montreal :) On September 15th, I am going to give a talk about substance designer and painter for the Montreal Unity User Group (MUUG). This is a free event where I am going to make a quick introduction to PBR in Unity, explain workflows with substance tools and integration in…
You're right, I should add that we're developing it actively and currently use it at our studio for 2+ years now. While we were building it to improve our pipeline internally, we realized it's this is also problem a handful of other Artists and Studios had so we spun it off into an open source project of its own. The…
I just released version 1.50 AIR file 1.50 download link major changes:* Sprite packer supports now also animated GIF and SWF (AS1,AS2,AS3) files and splits them into individual frames along with the other frames to be packed. * sprite packer supports iOs _2x convention option to export packed sprite sheets in standard and…
Hey guys, red ape studio have paid short-term Unity shader artist/programmer work available. If you or anyone you know is passionate and experienced with shader coding, unity and wants the opportunity for future work, message me with your portfolio and some info about your experience. LinkedIn profiles are welcome. You'll…
Lately been using a method in modo for making cages tighter. Have no idea if it's a correct way to do that but it worked for me. Have your low poly mesh. Then duplicate it and add edge loops, do not update the shading from vertex map toolkit.In most cases you will have pretty identical looking models. Use edgelooped model…
So I started with this low poly scene at work, working with default settings for color management, imported meshes with vertex colors to Unity and it works fine with color space on Linear. But we figured we will have to use gamma work space, since more mobile phones support it, but the results are quite different with…
-Experience in unity -English -Skype -15 hours per week available to work Responsibilities: -Communication on design direction -Concept level designs based on story -Design gameplay flow that yields to our light and darkness system -Decide where destruction environment set pieces are -Share early concepts with other…
So I imported these low res swords from Max 2012 by using the FBX import (due to .max files freezing). I get these weird artifacts from the mesh. These have no normal maps on them. They're just the low res model themselves. I've tried to check the following: -Flip the triangles (same result but in the opposite direction)…
MockAI is a fast-growing startup based in London. We’re building AI-powered animation tools designed to help studios speed up production — with the goal of empowering animators, not automating them away! We’re looking for an Animation Pipeline Engineer to join us full-time and help shape the tools and pipelines that…
Been messing around with unity, learning scripting, do tutorials... Time to get a serious project going, I've been bouncing this idea around a bit over the last year or so and feel it's time to get started. I'm using the unity3d tut as a base with some of the scripts I've been working on, the base is there so now I'm gonna…