Okay this is kinda obscure but... There was a game being developed in Seattle sometime around 1998. It was a an unreal tech game even though the tech wasn't out yet. This game was canceled. I can't remeber the name of it though. Does anyone know? -R
Bugs [1] Portrait view isn't focused on the head * Noticed: 19th June patch * Affected heroes: All ? * Reproduce: Always visible [2] In game preview crashes on loading screen * Noticed: 19th June patch * Affected heroes: Windrunner and ? * Reproduce: Still testing. Creating a local server before trying the in game preview…
I press enter, nothing happens. How am I supposed to create a group after naming it? I tried pressing enter but I can not for the life of me imagine what else the commit hotkey could be. Fixed: Went to something other than outliner and switched it back
Top-quality game art production service in China BlackBow Software Co.Ltd, is a China-based outsourcing studio providing top-quality art production services to the global game industry.The BlackBow team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with…
I see how that's an interesting theory, but I don't see how it's relevant or true. Industrial designers need to model things that Game Artist do not. We don't often have to model inner workings of functional mechanics. Even if we did, I believe it would be easier with polygons anyways. Its literally the exact same things…
Hello Everyone ! PLEASE PAY ATTENTION TO EVERYTHING YOU READ BELOW. Abominatus Games is team made up of 16 people. After almost 2 years of teamwork we are still working on our projects. Our 2 projects are basically connected to each other of which our first(small) is the Prequel to the second(big) game. The Small Game…
Hello cant find if its me who try to do something wrong or if its a bug (according some other questions about) ?Saying i have a low poly named mesh_low & some high polys named mesh_high_01, mesh_high_02, mesh_high_03....is it ok ? or the feature is only for mesh_low_01 for mesh_high_01, then mesh_low_02 for mesh_high_02…
Btw something else that you started doing already that helps a ton is depth. Having a clear foreground, midground and background. If you implement that in combination with the rule of thirds and make sure that your lighting and color support the same focal point that the composition does - you'll be ahead of most people!…
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
Hello everyone, My name is Don, or Donnie, Im pretty new to game art forums and game art in general. I just wanted to know if starting a career in game art at age 29 is too late or something, I see a lot of people on these forums are so young! I am enrolled in a game design program at my local college but I don't graduate…