1: Usually ok to split models. Construct them in parts, as they would be in real life. An exception is for normal mapping... these models can look better in-game when modeled contiguously. http://wiki.polycount.com/wiki/Normal_Map_Modeling#Low-Poly_Mesh 2: triangulate before baking a normal map and exporting to your game…
hard surface. rn i use zbrush and its decimation master. its lovely. are normal maps recommended for vr games? ive read to only use parallax for details bigger than 5mm. normal maps only for details who are 5mm wide at most, cause in vr u can easily detect normal maps and u get artefacts with normal maps. what is the…
Hi, My name is Artur. I am a digital artist and video games developer.Since 2010 I worked as an environment artist on productions such as Sniper Elite 4, Strange Brigade, Sniper Ghost Warrior 2 or next week's release Phantom: Covert Ops. I am personally looking for freelance and remote work on environment art, assets…
Looking for immediate paid help with optimizing existing 3D model assets for a VR game. We had some 3D models provided to us which are utterly raw and non-optimized. We need the models optimized for VR and prefab ready to be put into a Unity project. About us: we develop games in Unity and need an extra hand to help us…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
EDIT: Finally found it, the alpha was plugged into the material as an opacity rather than an opacity mask...however now the lighting is all messed up. Hard light on one side and specular lighting on the other with high contrast shadows. What a head ache :( Hello all, Hoping some one have some pointers on how to fix this,…
Hi, I am fairly new to realtime/game asset creation, although I have lots of experience as a 3D generalist for past 9 years (offline rendering). I am trying to find a streamlined workflow that would allow me to effectively produce high quality assets for UE4 as fast as possible, meaning more procedural and less manual…
nFusion Interactive is seeking a 3D ASSET / ENVIRONMENTAL ARTIST for a multi-platform NextGen title with a major publisher. Applicant should be a creative, organized, individual with a positive attitude that can create a wide stylistic range of objects. Applicant must have excellent knowledge of the development process…
Hi, i've released a package called 2D Retro Platform Kit (2D RPK) some days ago on the Unity Asset Store an i would like to know what you think about it. It is a kit of pixel style retro game art composed of 169 sprites and 180 prefabs that you can use to develop your own 2d platform game in Unity. It is available here:…