Hi! Does someone know if there is a way to substract and object when rendering? Here is an exemple : Imagine the cube is front of a complete scene, and when rendering the cube will create an empty pixel area...
Alright, I'm trying to render my Normal map but I keep coming across an issue. An error keeps coming up saying I need a UV cooridinate on my object. The following objects require map coordinates and may not render correctly. (UVW 1): OBJECT NAME I went and researched that all was needed was a UVW modifier. Tried that and…
Okay, so I've been reading over approaches to achieving glass and other transparent effects using alpha transparency, and how to view the results in Marmoset. The process seems straightforward enough, so I can only assume that I need to up the dosage of my brain medication. When I've finished a low-poly model, I apply a…
Hey everyone! I’m a Senior/Lead Environment
Artist with about 7 years of industry experience. For the last 3.5 years, I've
been heavily focused on building modular environment systems for a VR project. Anyone who's worked in VR
knows the constant struggle between visual aesthetics and aggressive
optimization (though to be…
I have two meshes that are sharing the exact same material. For some reason the one on the left corner is rendering brighter then all the other ones. The corner piece on the right is rendering the same value as the middle pieces which is what I want. Any help on this would be great! Thanks so much.
Hello everyone! I need to render only object and it's shadow (that casts on the plane) in the scene. In order to be able to paste fan and it's shadow like 2 different layers in photoshop. I need to do it in Vray and 3ds max. For example: from the whole scene I need to render only fan and it's shadow
Hello, this is my current project (i'm a developer) and it already works in russian community: http://scriptattack.com/maxscripts/torrender/index_eng.html - project details http://torrender.net - site http://torrender.net/TORRENDER_show_nodes.php - nodes http://torrender.net/TORRENDER_show_jobs.php - jobs…
Hey all ! I purchased Marmoset Toolbag 4 on the very first week it was available. I'm really digging the software but i feel like the lack of support for sbsar files has made it overly complicated for me to use readymade eye assets. There doesn't seem to be any options outside of sbsar files. I used to use this for my…
Having issues getting mental ray to render color. Maya hardware renders just fine. I enabled "Use Vertex Colors" in the MR options. No go... Anyone got any ideas?
I find it helps to place the reference and the model side-by-side, to more easily compare them, like this: It also helps to put the reference behind the model inside your modeling app, then set the model to x-ray or ghost style rendering, kind of like this: