I just built a new rig myself as well after almost 5 years of use on my old p4 3ghz and radeon x800. That was a pretty stable system, but really weak on the rendering/baking side of things. I wanted to make sure I got another one that would be just as stable and offer me the performance boost I needed. I opted for a Q6600…
It's been a while since I've posed (About half a year) But I've been working on a small assortment of models. I'll post what I've been working on in this Thread. After I completed work on my Space Ship Combat game. I decided to dedicate some time every week to improve my 3D modeling skills. My program of choice was Blender…
Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…
Are you passionate about emerging technologies and Virtual Reality? Secret Location is looking for a Senior 3D Artist to help us expand our current gaming project Blasters of the Universe (check it out here: http://blastersoftheuniverse.com/) and more exciting games in the future! If you fit the profile below, please…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 230 employees and works with the studios of Annecy, Montpellier and Paris.In one of the most…
Dual Monitor and Dual Graphic Card Qs Hello, I figured it would make the most sense to ask the polycount community about these questions as my rig is setup primarily for making 3d art and playing 3d games isn't really as important. So here is the hardware my computer is running. Intel core2 quad processor 2.4 GHz 1 x…
Well first of all, this will be my first post here on "Polycount" but been around for some time lurking on the forums. Well anyway I might introduce myself a little before I go on about my next project. I'm 23y old Level Designer from southern Sweden, I'm currently working on a MMORPG that is due to be release in the…
OK, sensationalist headline. But it got your attention! This was a spinoff from another thread, I thought it deserved its own. Here are my findings based on Max vs. Maya baking using the native tools and displaying the results in the viewport using the native tools. Summary: Unless your game engine is set up to use the…
Post mortem/Report: This is a post mortem of Last Invader, just a few last words before ending this portfolio piece so I can start on some other things! First of all: I am very delighted how the game managed for being only a tech test. The original idea was to make it even more simpler, but from seeing a lot of people like…