Platige Image is an award winning animation studio for
creative endeavors specializing in designing CG imagery, 3D animation, and
digital special effects. At Platige, we combine film and advertising work with
a strong passion for art, education and entertainment. We are currently seeking experienced Senior Layout/Previs…
Platige Image is an award winning animation studio for
creative endeavors specializing in designing CG imagery, 3D animation, and
digital special effects. At Platige, we combine film and advertising work with
a strong passion for art, education and entertainment. We are currently seeking a Junior Layout/Previs Artist Role:…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…
Arc Productions Ltd., a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Character Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Level Designer Responsibilities: - Preparing sketches and maps for new locations (2d & 3d). - Building locations in the editor with existing meshes, tools and the help of environment artists. - Preparing parts of location for particular events. - Working very closely with the cinematics and quest implementation teams. -…
I really like the overall anatomical foundation you're having on her. But, some more or less minor crits: - The tibialis anterior muscle on her shin doesn't cover the tibia medially that much. Here are some examples I cropped from photos. Overpainted one with info, desaturated and adjusted brightness and contrast to pop…
Watched the videos. An impressive amount of work! I especially loved the room at the end, pretty pool, reminded me a bit of the latest Castlevania. Also loved the antelope canyon, must have been fun to play with the lighting. Good job! Looks like the final instruction count is around 230 or so? Shader complexity is a real…
I played the other cars made by the Unwheel and UnrealSpeed teams. And one thing that struck me is the slow pick up and bad handling. These are the things that I really tried to avoid. Another goal was to make the car very easy to drive. Get in and go! Very small learning curve. You can forget about real world physics with…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Director of Photography to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
This question is about 3 weeks in the making because i wanted to try and make the best decision based on my irregular particularities and preferences. I'd really like to do environment art and also design the levels, or at least have control over the over-all asthetic feel of it, especially the shapes and sizes of things,…