Overall i the site is just right. Simple, good overview and so on. I just had a quick look at your resume and i belive that stating your age is only hurting you as people generally tend to judge by age. I'm 21 and i feel that if you actually want to know, I'm fine with it. But other then that i don't really tell people…
Gotta be honest and say that the "age" thing is what as held me back the most from giving game art and education everything I've got. I started learning 3D properly when I was 19, I'm 21 now, soon 22 and I have not really gotten anywhere good. I'm still putting together a solid base of information(and practicing) to make…
Alright! after playing with copy/ paste/ type/ re-type/ etc. finally I realise what is the thing that cause problem with James' code, on line 11 and line 21 somehow create a problem and modo don't really like them, so I remove those 2 lines and all work perfect now! no more "Command Disabled" error anymore haha! My…
Basic anatomy/silhouette. Again, 95% of her body will be covered in armors... Though I do intend to make her face, and that she can pull up her helmet's visor up. So, I will make her face, and her hair as well. I will mostly get the rest of the anatomy details in after the retopology. That's what everyone doing on the…
Like others have said - Get Some Ref. The lips look a little stuck on, like a Mr Potato Head. This is a common thing I see with human heads with people drawing/modelling from memory instead of reference. The mouth corners go inside the mouth, and bottom lip tucks under the upper one. You probably don't need so many…
Not sure if you read the lowpoly thread, but we had a small discussion about tiling wheels. Your wheels are currently 18 sided so you could tile it 3 times (6 sides per tile) which would save a considerable amount of texturespace. Personally I'd spend a few more polies on the front wheel (21 sides? and one plane per spoke)…
So Wes from Allgegorithmic got it wrong in his video: https://www.youtube.com/watch?v=gR3r7Xmhmlk&list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&index=21 ? Or is this workflow OK for Maya? The baked normal maps looked fine in Unity. I never heard of a non-orthogonal tangent basis. Wow, this stuff is so unnecessarily convoluted.…
The only thing that gave me discipline was getting kicked in the face by life a couple times. I was like you around the age of 21 and golden opportunities kept passing me by. Now I realize how hard it is to make it in this world. If you don't step up you will be left in the gutter to rot and die and nobody will weep for…
I have one week to finish this Part 1 of a two week assignment. Starting from Tuesday 1/21/20 The concept art I am making this model from is crated by Emanuele Arnaldi Here is the concept art: It is my assumption that this is a Dango Cart. Here is the model I have been working on: I'm looking for any advice / critiques on…
Hey guys, I've been some time on Polycount already without being active. I decided with the Quixel beta to jump in and start making my own now. For the start, maybe an introdution is nice: My Name is Lucas Waschk, 21 years old and Live in germany. I am currently Studying Gameart & Animation and kinda fell in love with…