That's what I am doing. So far I discovered a few things, especially about myself.
1. Without proper, structured curriculum, I can't do a damn thing.
2. Without a sufficient amount of reference, I can't do a damn thing.
3. Without proper planning and contemplation, I can't do a damn thing.
4. Modeling with Maya after playing with Modo for a while...make me feel like I am dragging a cinder block.
5. I am seriously in need of self-discipline.
6. Modo is a godsend for modelers.
Well, the class itself is pretty much platform-agnostic, which is good for me, I can easily transfer (I mean, really easy) what I learned back to using Modo. Now I am in the process of modeling a lampstand and a tricycle. What can be easily and effortlessly done with Modo takes whole lot more effort and time with Maya. (Snapping, Workplane, Action Center...Modo is far superior when it comes to modeling.) I do like the subD algorithm of Maya better, though. I find the native subD function of Modo rather lacking and strange.
Truth be told, the amount of information I learn from the whole semester can be compressed to a couple of weeks on Pluralsight. But structured instructions and peer inputs is something that can't be replicated on online tutorials. Without pressure, less-disciplined people like me suffer even more.
P.S. I might restart my Wall-E fanart project soon. I am NOT happy with what I did in the first version.