hmm, well the shadow casting in UDK is done somewhat outside of the object shader level. If you want hatching JUST where the shadows are what you'll want to do is: use the full light vector, not just the blue component. multiply this by -1. Take the dot product of that inverted light vector and your object's normal map if…
Hey guys, So i'm trying to learn basic Mel scripting. For my first script, i wanted a tool that could set up joints and orient them based on a character's topology. It works, but only orients joints to the world axis. Now if I select verts or faces in component mode, a local rotation pivot will appear (as shown in the…
Here are some of my favorite Maya hotkeys. Most stuff is crammed around QWER so I don't have to move my hand very far, very often: * Alt + D : Delete history (on selected object only) * Shift + Q : Toggle Wireframe on Shaded * Ctrl + Q : Toggle Selection Highlighting * Alt + Q : Delete most recent construction history…
Hi everyone. I'm trying to sort out a script I need for combining and readying building assets for Unity for Maya. My outliner looks like this: I have to click on storehouse_t0_LOD0 in this example and when I run the script it goes through and deletes history, freezes transformations and combines the msh_ groups that are…
Hi All, I am in the process of compiling my first modeled/sculpted/rigged charater model from 3ds Max to Source. This model is to be used as a custom "skin" to replace an existing model in a Valve Source game (L4D2) and there are a couple of little points I am confused about and would like to confirm. Node Assignment: In…
Like ryan says. You need to benchmark what solution gives best performance vs. best result. some additional comments: you say "we", does that mean you have some code support or similar? you could look into coding some normalmapblend node to use in your shader. A Lerp deluxe kind of thing maybe? Also, i dont know what kind…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
There we go! Looking good. I'd give this another pass, and try to refine some things. - Try and get the rotating tiles evenly sized and the bars on top evenly between them. - More height on those planks. & I think the center squares are also seperate wood tiles, so some depth/separation on those would also be good. Don't…
For some reasons, dynamask painting stoped to work for me.(Ps Cs3) I can use the simple dynamask mode to apply mask textures, but everything i paint gets ignored when pressing accept mask. I also tryed to reinstall Quixel Suite, but its still not working.(2.04 and 2.1). Someone has any suggestions?