I posted this in the general discussion thread but it seems moore fitting to post it here in a separate thread. Hey im experiencing some trubbles with the landscape system. Im in the prosess of making some terrain for UDK, im mostly following this method. https://www.youtube.com/watch?v=p0o3bqoM0Qg So im trying to apply my…
Since I am learning modular design for Max and UDK, I am moving some of my old textures to a texture Atlas, so I can start extruding my blocks. For modular shapes, I have a brick textures (512x512) that I have been experimenting with, it's on a 192x192x16 wall. The problem I am having. I took my block and put it next to my…
Hello, Normally i would texture everything on one map for example a barrel or chair. However, i have recently started to try layered textures so i would have a base colour map and seperate maps for details, occlusion etc. The texture size of the multiples is smaller or the same size as a single texture but the quality is…
Hello I am the 3D lead for the game Siege of Inaolia and I am here looking to recruit! We already have an incredibly talented and well assembled team however we are looking for a few more good men or women who would like to join us in creating an epic adventure. Right now we are rolling out various assets and characters…
Recently seen 'City of Ember' and I want to make the all-important box: And have it animating from new to old, and likely make 2 small environments around it (clean white room and messy closet). I'd like to get it in UDK as well, but I'm not sure how to get the new-old animation to work. I've made this sketch of a kismet…
Hello, My name is Vitaly Margevich. I am a 22 year old graduate Game Design student from Huddersfield, UK, that is currently looking for any kind of job in game industry (Temporal or Freelance). I have a wide range of skills and a lot of experience working in a team or solo. I can work with different game engines (UDK,…
Nikola Tesla was the most important inventors and geniuses of 20th century and the inventor of the Tesla coil. I want to tribute this scene to him and all the work that he done for us. I like to put little details in my works to really make them tell a story. It´s hard to make a interesting looking scene when the subject…
I'm making an overgrown mine for my portfolio. I am making a futuristic mine inspired by Metroid Prime and Halo as well. I want to mix organic shapes with the hard shapes created by man. Right now I feel that this scene is really lacking visual interest and a real focal point. I also need to work on my storytelling…
Hello all, my first post here! I need a high quality (by gaming standards) 3d model created, skinned and animated. I'm looking for a visual aesthetic similar to Star Wars 1313 The model is going to be used for a cinematic created with UDK Here is the info for the model: Small (baby sized) creature 20K-30K Polys 2-3 week…
The Technical Talk forum is expanding here at Polycount. We're adding 2 new sub-forums based around our 2 most popular engines of topic: The Unreal Development Kit and Crytek Sandbox. Click on through for more information. Just who do we think we are getting more organized!? I know right! Ugh. One of the new changes that…