The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…
Hey there guys! My team is looking for animators with experience animating for Roblox games specifically. You will be tasked to create dynamic, expressive and gut-wrenching fatalities similar to Mortal Kombat of God of War. Examples of desired style/quality: https://streamable.com/dkboq1…
I guess it is wrong to try to use Scale on mesh during animation. I want to stretch the 'legs' with bones at their base. So this is what I wanted to achieve: but this is wrong because it uses scaling a mesh in animation https://streamable.com/w92le5 So I have to do the same with a bone: and it stretches the leg but keeps…
It's looking better. Have you picked a specific piece of concept art or model reference as your target yet? If so you should post it so we can give you better feedback. The eyes should probably have a more streamlined curve to them and overall be more cat eye/anime-ish.
At MLC, we totally get it that reliability is key for game developers seeking out freelance talent. That's why our network of over 150 freelance game artists has a reputation for delivering every single time, at the highest standards. You can trust in the dependability of our freelancers, and for every MLC artist you bring…
Hi Polycount, Is there a way to fix normals like this? I usually don't care about normals like that as I would use a baked normal map on top of that to hide it. I was hesitant asking about as I thought it was embarrassing beginner question, but I just can't get it off my mind and cannot find anyone talking about this…
Hello, I almost never post in Polycount but I have decided to give it a shot! I'm a hardsurface artist who has been doing 3D for a little over 3 years now using Blender and Maya, but recently, I'm slowly shifting towards character art and have started with the fundamentals of sculpting a human skull for understanding the…
Welcome to our outsourcing studio, where we specialize in creating high-quality assets for the gaming industry. Our services include creating stunning visual effects (VFX), 3D art for weapons and props, and Unreal Engine blueprints. We understand the importance of meeting industry standards and delivering our work on time.…
Version 2023.2 A new Arch primitive for creating many different types of arch shapes A new Subdivide modifier for including subdivisions anywhere in the modifier stack New multi-monitor support for loading/saving Silo's window position across multiple monitors Fixed multiple crashes related to Blend Shapes Added wireframe…
Do you HAVE to use VRay? UE5 is free and far more streamlined in their material authoring than something like Max/VRay. Having used Max/Maya/VRay/iRay/Keyshot/UE, and creating materials in each, I'd choose UE every day of the week. Pathtracer in UE5 has also been updated heavily since its release (though I doubt you'd even…