I guess it is wrong to try to use Scale on mesh during animation. I want to stretch the 'legs' with bones at their base.
So this is what I wanted to achieve: but this is wrong because it uses scaling a mesh in animation
https://streamable.com/w92le5So I have to do the same with a bone: and it stretches the leg but keeps it same at top. I want it to keep the bottom as base (like above video):
https://streamable.com/vg970x
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oh I see you mean Skin Morph. I dont know how this works I tried using it but idk what im doing with it
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Never mind I fixed it by creating the second bone also biggest fix was I think I deleted the Skin modifier and remade it because after remaking it when using Scale non-uniform on the main bone (at base) it allows the pillar to stretch, kind of starts a little bit higher than the base but scales from the side I want and I did it via bone manipulation.