hay guys, i just finnished modeling this dragon. just want to know if youve got any crits on the anatomy before i go ahead and map it out so you can all have fun skinning it thanks! oh and ive fixed that clipping error on the wing. thanks
Still a novice, so I do not understand anatomy and have been trying best to copy from reference. Was working through some details, when got hung up in the grudge work, decided to export a tweaked render. Have no idea how to make hair. Struggling with likeness because of that.
Hey. Welcome to my sketchbook. It's main purpose at the moment is to log my progress as I hone my skills and knowledge in anatomy. Please comment and share your thoughts. If you want to see some of my main pieces of work, head over to my portfolio: http://w3ll0n.artstation.com/ Peace!
Hi guys! I am posting to my progress to sculpt a realistic male so that I could use it to develop new character model. Hope to seek for honest critique on my work so I could improve it! WIP 01 Will continue detail on the anatomy for my next update!
Hi, we´re looking for an exceptional 3d artist that has lots of experience in organic modeling & texturing. You´ll work on a project wich is related to the human anatomy. We need several human organs modeled and textured. Zbrush required. Looking forward to your applications. Best, Sebastian
Hey, I'm trying to improve my anatomy skills. I work as prop/environment artist, but I like to work on creature/character busts on my freetime. This is my first real try on female head. What do you think? Any major changes I should do?
Hey everyone, I was just searching the boards to see if anyone had mentioned a book I've just seen on Amazon as I was wondering if anyone knew anything about it. For the record the book is this:…
Hello polycounters, This is the male lay figure base mesh I've been building for practice and for sculpting. I've tested several body variations on it and I find it quite flexible. Attachment not found. Attachment not found. Attachment not found. The main drawback is having to stick to topological boundaries when it comes…
I've been working on a 3d character artist's handbook(github wiki) that covers the entire workflow as well as other things like composition, anatomy and so on. I think it's now at the point where it is ready to also be used by others. Hope you like it😉 https://github.com/Epicrex/3DArtistsHandbook/wiki
Hey there, as part of my anatomy studies I've decided to choose Marvel's original Hawkeye concept as my next project. My goal is going to be to finish the whole piece as a low poly game character in roughly one month, and to learn and apply as much anatomical knowledge as possible. Although mainly focusing on the way…