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Marvel's Hawkeye

Hey there,
as part of my anatomy studies I've decided to choose Marvel's original Hawkeye concept as my next project.

My goal is going to be to finish the whole piece as a low poly game character in roughly one month, and to learn and apply as much anatomical knowledge as possible.


Although mainly focusing on the way Hawkeye was represented in the Marvel comics, I'm going to tweak him a bit to represent him as a more masculine character. It's planned to give him a way more defined facial structure. Also I'm planning to drift his color scheme into a more blueish darker range.

The way they represented him in "Hawkeye: Dark Reign" gets pretty close to that:
DarkReign_Hawkeye_01.jpg


Here's what I've got so far. Started out with a detailed basemesh in 3dsmax, currently working on the head. Currently his eye area as well as his mouth corners seem a bit off to me. However, maybe you can give me some input on that.

LSjmJE4.jpg


Hoping for feedback, thanks in advance.

Replies

  • wahtye
    Worked on the head mask and basic emotion:
    zqvf4Gi.jpg


    As well as the basis of the body:
    TyaAaWR.jpg
  • Omarb3d
    Obviously this model is coming along quite nicely. The only thing I'd say is he looks quite mean/angry, which whether you're going for or not I just wanted to point out that it's because your reference image is technically not the Hawkeye you or most people might be thinking about, during the "Dark Reign" saga Bullseye was dressed up as Hawkeye, not sure if this changes/effects what you're doing, but yea, angry/gaunt Hawkeye is infact a villain named Bullseye. It really looks like Bullseye by comparison in your last upload of the head.

    Been combing these pages for a while recently and my inner comic nerd finally drove me to comment on something, hah, bout time I guess.
  • wahtye
    Oh well, I guess I'm doing Bullseye in a Hawkeye costume then, haha!
    I've never been reading the Hawkeye comics myself, I just really liked him when browsing through several superhero characters.

    Thanks for the input! Gave me a lot more references to work with now.
  • wahtye
    Had to put this project on ice for quite some time, due to semester exams having taken significantly more effort than planned.

    However, now I'm back on this.
    Whats changed so far is stepping back a few steps, and reworking and redefining some of the anatomy. Especially around the torso there's been barely definition for a muscular character.



    Here's the current status.

    CmamSlG.jpg

    DINPOSn.jpg



    Shoulderbelt (?) is barely touched yet, and just there for holding the parts together visually. Not sure what technique to use for it quite yet.
    I probably just need to get some more references on that in general, as every reference I've got shows an entirely different approach of this part of his clothing.
  • wahtye
  • DWalker
    The arrow seems quite small. With the bow at full extension, the shaft should extend 1-2" beyond the contact point. With unusually large arrowheads, the head shaft should extend beyond the bow staff to give proper clearance. Modern arrows are 23-33 inches long; 28-30" is typical for most average-sized men. (English arrows were a clothyard long, but nobody seems to agree on the length - somewhere between 27 and 37 inches...) Traditional arrows were 1/2" in diameter, carbon fiber arrows 1/4", and aluminum arrows fall somewhere between. The fletching on modern arrows is typically between 2-4" long, with longer fletchings used for greater distances or heavier arrows.

    calr.gif

    At any rate, try posing your model with the bow at full extension and size the arrow to fit.

    Silly me - I didn't realize until after I hit 'post' that he's holding it wrong - the string should be under his arm. Look at some archery reference shots and re-work the pose. Some of the comics seem to draw it with the string above the forearm, but that is wrong and would spend most of the bow's energy cutting up the archer's arm...
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