Does anyone know why i am constantly getting an overlapping uv issue with a mesh? I have tried everything for the second channel lightmap uv. it is unique i have created one in UE4 I have created one in max and i still get an error. I am at a loss and have hot a wall. I ahve seen the tutorials on it and still have issues.…
In this Thread I will post Work in Progress of my Garage Enviroment made with Blender, Ue4, Substance Painter and Substance Designer Some Lightmaps need more Resolution and also I need more Props Feel free to share thoughts and advise about this piece to improve. The Thread will also be updated on my Artstation…
Hello everyone, I've been working on this environment on my spare time trying to improve my modelling and texturing skills while trying new techniques regarding UE4. I would love to hear some constructive criticism on my work, like things I could do better or things that I could add to my scene. Cheers! :)
Hey guys! We're recruiting for a few positions right now: 1x Lead Animator 1x Environment Artist I don't want to focus too much on our project here because I've done so in our WIP thread and on our website, located here: WIP Thread: https://forums.unrealengine.com/showthread.php?6626-Indigenous-Game-RPG-Framework Website:…
Hey guys, I'm looking for an artist that has a completed scene/environment for UE4 that would be willing to have their assets added to a lighting tutorial that would be redistributed to students so they can follow along. If this is something that interests you send me an email with a link to images or video shots of your…
Hi guys!It will a small family house somewhere in USA 80's-90's, where you can walk and interact with different objects.The main goal of that project is better understanding workflow for creating game environments in UE4. I'll work on it in my free time. Comments and critiques are most welcome. Best regards, Andrew Design…
I had relit the sci-fi piece in UE4. Just wanted some additional thoughts on it so I can take that and use it on future pieces. Did 3 different lighting scenarios and lighting is baked. Did lighting and material tweaks on it. feedback is appreciated: well anything other than "great/good/fantastic/awesome/ok start"
Hi Polycount! I'm a 3D environment artist currently working on my final scene for my Master degree in Games Design. I decided to make this thread to post progress and maybe seek some feedback. The scene is a mechanics garage set in the near-future (mid 21st century e.g year 2050), in a dystopian world. It is implied that…
Been pretty obsessed with Destiny recently so I wanted to channel it into my first real UE4 project. Would love to hear some outside perspective; been staring at this for far too long. Thanks in advance :)
Hii, My name is Justin Jager, currently working at Team 6 Game Studios. I'm working with Corne Steenhuis (and some other ''outsource'' people) on a multiplayer shooter level in UE4. I'm starting a material library using material functions. Then start making some assets for the environment.