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[UE4] sci-fi relight

polycounter lvl 3
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kysg polycounter lvl 3
I had relit the sci-fi piece in UE4.  Just wanted some additional thoughts on it so I can take that and use it on future pieces.  Did 3 different lighting scenarios and lighting is baked.

Did lighting and material tweaks on it.

feedback is appreciated:  well anything other than "great/good/fantastic/awesome/ok start"




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  • Vertrucio
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    Vertrucio greentooth
    In the second lighting setup, with the purple and reddish colors. There doesn't seem to be anything in the scene that would be putting out that that much of that color of light. The blue-ish white light from above looks out of place in that setup.

    Otherwise, in the third, darker lighting setup, I'd want some kind of grow light on the plants, both to help pick out that detail in an otherwise cold environment, and because those plants couldn't grow otherwise.
  • kysg
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    kysg polycounter lvl 3
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