Progress Update! I am finally back working on this after a bit of an extended hiatus, and I am feeling good about some of the progress lately. The model is now 85k polygons due to some modifications to the body to reduce hard edges and those bastard tow hooks at the front taking up 3k polygons alone thanks to the…
Thanks everyone. Seriously. I spent hours organizing this stuff, and yeah, it was stressful. But I don't regret it — I learned a lot. I probably won't be making reference packs the same way again, at least not with this approach. I'm not saying I'll never do it again, but I'll shift focus to other things for now. Not…
I got a couple adobe programs through steam, but I did cause some headaches with teams at work. It often would be tagged as 'a game' and teams mark my account as away instead of online. I dont really mind having it on steam otherwise
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
hmm I'm not sure there is such a thing as cheat list for Max. I think they left it open mostly, although there are a few command that you can find which really sucks. I just mapped all the commands I use the most to epoly, emesh, etc. A turns on angle snap S turns on 3D snap Epoly commands I have mapped Cut =alt c Target…
I've finally gotten my head around using DDO Painter and I'm loving it. The results are fantastic. I want to use it forever. Just one thing... I'm having issues with creating a new Smart Material and it getting created anywhere BUT where I want it to be. For example today, I had a stack of 3 materials grouped each in a…
B - 7.5 (needs bottom part of the pillars plus stair wideness from c to get closer to 10) EDIT - the more i look at B i decide the roof shape and edge lip part isnt as good as C either. so i drop Bs rating to 7.5. C - 7 A and D 1-2ish
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…