Hey all, Just entered the cgchat competition and thought I would post here as well, to get some feedback. Original concept was a lizard type guy who runs around witha giant mortar on his back and I tried getting the texturing and modelling as good as I can within a 4000 poly and 512 512 tex map. limit. Lemme know what…
Hey Polycounters, I spend most of my time on Polycount lurking in the shadows, but decided to do a WIP thread of a new personal project I just started. Its a piece based on a champ from League of Legends - Maokai. For those not familiar with the the Chap, here is a bit of concept art - CLICKY! ..and here is my progress so…
Man how time flies, tomorrow i will be leaving the US to start my new job in The Netherlands. Been speaking with a few counters from Holland which i hope to meet over there and jet lag not withstanding ill go off over the weekend and check out Purmerend and Amsterdam. See you in a few days. Been practicing the language and…
I would say that is it looking pretty good man. I would suggest pulling up some of the terrain around the base static mesh and changing out the sky box (everyone can recognize that as the unreal sky).
Hello I'm looking for advice on how to improve on my fat male face, he's loosely based on Budda. I've gone through a lot of revisions and this is where I'm at now and I think it can be pushed further. Thanks for any advice. Oh and I should add I'm a noob at facial anatomy, so I may get confused with certain words but I…
Wow... Just got back from seeing this flick and I was completely shocked how good it was. I can see how such a smaller audience would pull this one in but for me I can't stop thinking about it. nitzmoff, that was spot on man! I loved the way you worded that and it really enlightened the whole story to a new level with me.…
Heu guys, I recently finished this piece, it is a trap from the Orcs must die 2 game, but with a variation. I wanted to go for a maze trap style prop, so I made it so that it spinned all the time. I hope you like it. Video of its action can be found here Thanks for your time guys!
You're talking about developing your critical artistic eye skills. There isn't a whole lot other people can tell to help you develop those skills, they come with lots and lots of practice. The power of observation is one of an artists most important skills, the power of comparison is right up there. If you don't have…