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Fat man head - Need crits

Hello I'm looking for advice on how to improve on my fat male face, he's loosely based on Budda.

I've gone through a lot of revisions and this is where I'm at now and I think it can be pushed further.

Thanks for any advice.

Oh and I should add I'm a noob at facial anatomy, so I may get confused with certain words but I will try to google it and learn what it is.

5vT1SID.png

Replies

  • Mrpopo
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    Mrpopo polycounter lvl 5
    My main advice would be to A) Work on a far lower sub division layer until such a time that you find you cant add anymore detail, then, only then up the sub div layer and so on and so forth. Working in a very high SD layer right off the bat will almost always lead to that squishy look. B) study facial anatomy, particularly skull anatomy and the the way fat hangs off the bone structure.when sculpting try and block in the bone structure of the face, then build up the muscle/ fat/ skin tissue. C) Get some reference faces, faces that you want to try and emulate and study them. Study their bone structure, the way their skin sags, their wrinkles, the high points and low points of their faces and the way light and shadows sit on their faces.

    Finally, just keep practicing. Make a face. If you don't like it ask yourself why you don't like it, save it, then start again, and rinse wash repeat until you start becoming more pleased with our result.

    Edit: I did a little paint over as a bit of a guide/ reference perhaps. (I may have have gone a bit overboard with the wrinkles)
    aEaWpVI.jpg
  • GenericGoodGuy
    Mrpopo wrote: »
    My main advice would be to A) Work on a far lower sub division layer until such a time that you find you cant add anymore detail, then, only then up the sub div layer and so on and so forth. Working in a very high SD layer right off the bat will almost always lead to that squishy look. B) study facial anatomy, particularly skull anatomy and the the way fat hangs off the bone structure.when sculpting try and block in the bone structure of the face, then build up the muscle/ fat/ skin tissue. C) Get some reference faces, faces that you want to try and emulate and study them. Study their bone structure, the way their skin sags, their wrinkles, the high points and low points of their faces and the way light and shadows sit on their faces.

    Finally, just keep practicing. Make a face. If you don't like it ask yourself why you don't like it, save it, then start again, and rinse wash repeat until you start becoming more pleased with our result.

    Edit: I did a little paint over as a bit of a guide/ reference perhaps. (I may have have gone a bit overboard with the wrinkles)
    aEaWpVI.jpg


    Wow thanks a lot, I'll use all of that advice (putting it in a word doc so I can access it any time) and the paint over is great, thanks a lot.
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