Dear all, We're looking for one or multiple professional (even studios) character/animation artists to work remotely on a project from November 2013 onwards. The aim is to create an open source database of royalty free realistic 3D characters for research in virtual environments, indie games etc. Over the course of several…
Been having this problem for a few days now, and i'm at my wits end. Its hindered my workflow to large degree and I've found no fix/workaround outside of turning of zbrush, but it just happens again after 20-30 minutes. The issue has to do with brush sensitivity. I have an intuos pro in case its important. So the issue is…
Bradley "Professor Poly" Wascher put together a series of lectures for Max users looking to learn Maya. "Hey guys, I just wanted to share with you a video tutorial class I created for learning Maya if you already know 3ds max. If you need to learn Maya for a new job or just a student that is trying to get ahead of the…
I'm looking at a potential consulting job that might come my way, so I started reading up on the latest contract & legal issues. I bought the latest PEGS book (once again, indispensable resource) and it clarified quite a few issues about copyright. Josh mentioned here the common 20%-remaining misconception about copyright…
Were guessing that the polycount forum probably has lots of experienced artists who want a bit more than just standard tree models, so we thought we'd show how easy it is to generate customized trees in Forester Pro. These can be exported as collada, fbx or X files and so, if you really want, you can continue to tweak in…