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Re: Heavily Modified P90 "Savage Hunter"
Reply by
EarthQuake
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Apr 2011
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3D Art Showcase & Critiques
re: small areas marked in blue, because these are just slightly inset, the AO is pretty weak here, but the inset cylinder goes way back, and settles on a dark gray color. IMO: these should have some nice fat bevels too for better readability
5 results
Re: Help modelling an object
Reply by
Adij
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Jul 2012
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Technical Talk
U can extrude "in" the entire triangle area and then just inset and extude "out".
Re: Merchants House - low poly
Reply by
AzzaMat
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Jul 2014
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3D Art Showcase & Critiques
The wood underneath the texture doesn't look inset at all. give it some depth.
Re: 3DS Max edge loop system
Reply by
monster
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Aug 2014
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Technical Talk
In a few cases you can use Inset on faces instead of connect on edges.
4 results
Re: Stuff For Portfolio
Reply by
gsokol
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Dec 2011
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I think it would look better if your insets weren't so deep.
2 results
Re: Duplicate Polygons in max ala XSI
Reply by
MoP
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Sep 2009
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Technical Talk
pior: what's wrong with click -> click + drag, using bevel that's an inset in max...
5 results
Re: The Bi-Weekly Substance Challenge (Challenge 7, 8, 9, 10, 11 & 12)
Reply by
kimkir
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Jul 2017
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@capone I think it's looking really great, particularly the inset "screen" area.
2 results
Re: Nice Topology question for problem
Reply by
SnowInChina
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Apr 2017
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Technical Talk
model the silhouette and do an inset, then extrude and add support loops to the extruded part
Re: Anti-Air Missile Turret
Reply by
Deforges
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Jun 2016
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Nice work Ben, did you just boolean the single circular insets?
How to do this in maya?
Topic by
voidseeker0_1
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Jan 2022
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Technical Talk
i have tried offset and keep faces together on but if I do that they are insetted separately.
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