Voxol Indeed , I would love to see such soft in general. the one that could be an easy discussion platform for several LLMs you could subscribe for . it's an idea i got here in another thread but found sort of tiresome to copy /paste what one LLM "think" vs another . And a discussion platform might be fun whatever subject…
Welcome to Polycount. This looks like a fun project! First thing is I would recommend posting JPG instead of PNG. I’m looking at this post on my phone, and those images take foreeeeeeever to load. Do you have some references of what you’re aiming towards? It would be great to share a few key images you like.
AI isn't why people aren't getting together and making hobby projects online, neither is unreal. The fact you can easily self publish and there's a chance you can make some money is why. Anyone driven enough to build something for fun a decade ago is driven enough to build something shove it on steam and get paid. As soon…
I played for the first time Alan Wake last year and liked it very much. I decided to create fan art of my favorite character from this game - Barry Wheeler, the best friend of the main character. My plan is huge! I want to create a full character, with a gun, revolver, and environment. I am going to render all that in…
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! ________________ We’re an experienced team who are having a lot of fun working on a fully-funded indie game. One of the big perks of the job is that we’re trying to create the game with no crunch time on a team…
I’ve been developing a fan-made Overwatch character as part of a 3D character study for my portfolio. I’d really appreciate your thoughts on both the visual design and the abilities, as well as any suggestions you might have.
Hey there, don't know if it's okay to post still, but I wanted to show final renders since I've managed one last effort to finish the thing :sweat_smile: Godot - added a custom "specular" shader to have stylized highlights. Debatable if it's payed off, but I wanted to try. For science! Also, now I know just a little bit…