Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
In context of what was brought up in other thread it should be noted: Blender in particular makes the texture look pale when the image Color Space is set to "Non-color", but it will read correctly by the Normal Map node. It can get a little confusing because of that.
NVIDIA has a new version of their GPU vidcap software, with their Geforce Game Ready Driver. Except... the videos are captured at 20GBPS instead of 20mbps! So here's what a vidcap looks like with a driving game (Watch Dogs 2) Kind of interesting, in it's own way, if you like that sort of thing lol
Hi! I recorded a short video showing how I have my Loop Slice tool set up. I have this same hotkey system for multiple tools, and it works great! Strangely, there are two lists of tools to select from (I'm not sure why the difference), but you'll want to select Loop Slice from the second set of tools. And why Shift + Q/W/E…
People on Youtube usually don't explain shit Back in my Maya learning days i never heard ANYONE mention an Ngon or to split up the Ngon into Quads they just did stuff and expected me to understand which eventually lead to my down fall since i started using the tool and never understood why my models triangulated horribly…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
I did a simple looping animation, but when I go to post infinity > cycle, not all the cycles turn out smooth. I'm just not sure what is causing the occasional blip in the cycle. I've attached a screenshot because I'm not quite sure how to explain it.
Filter forge has a cool Loop node that allows to make a "Slope blur" doing it not only 32 layers/samples/iterations max but whatever you want with just one node , not a stairs you have to make manually? Do somebody know a way to recreate this ?
@fallenskyzero cool! okay yea so you did a full pipeline migration in the end to make it work. I've been using Godot more too and it's really just gotten to a point where it's actually useable, there's a lot of nice features in it that you can tell they came up with because of gripes with other engines, etc. Blender is the…