THREAD SHOULD BE CALLED: [Chivalry] – Halberd – Head Monger Halberd _____________________________________________________________________ Hi everyone! I have been watching the forums for a while and have finally decided to post, below are some concepts I came up with for the halberd. I think I stuck pretty close to the…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
Hi everyone, I'm starting a new project. I want to deviate from my usual themes and start something different, something more 'fantastical', something that will allow a change in style. Before I get started however, I need your help to decide on a concept. I have found several I like and I want to make all of them almost…
More rework stuff from today, I'll be exporting some assets over from the old set to combine with these, but here is progress for city 3.0 Reworked asset list 22/8 - Wall variations (both straight and curved, decided on working in some zbrush textures so everything is now beveled - Road tiles (added curvature to the set,…
Agree! If you check out The Ascent, you'll see how they pushed this idea of procedural/modular content even further into a fully-fleshed out game. https://gdcvault.com/play/1027800/Building-the-World-of-The
Hi, i need set a initial state for my controllers and the Set as Skin Pose/Assume Skin Pose doesnt work in my cat rig. When i choose Assume Skin Pose the controller goes to 0,0,0. Any solution? Thanks
Bump....come on guys ... I'm kinda dieing over here setting well over 2000 materials on over 100 models by hand in UDK, When opening a model in the model viewer there is a check box for per Polly collision. Now I was wondering, if there is any way that we could predefine what materials do what upon import? Back in 3DS max…
Hello, i have been working on creating a set of 6 textures, 3 SI Fi and 3 Fantasy/medieval these are the first seamless textures i have created so i would be grateful for critiques and feedback Thanks in advance, simon
Hi Polycount community! I decided to enhance my portfolio with full enviroment shot. I love Starcraft, so the theme was kinda obvious. The main idea is damaged SCV being repaired in some sort of abandoned repair station. I've modelled 2 hero props for the scene so far: 1. Banshee (Air unit from the game) converted into the…