THREAD SHOULD BE CALLED: [Chivalry] – Halberd – Head Monger Halberd
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Hi everyone! I have been watching the forums for a while and have finally decided to post, below are some concepts I came up with for the halberd.
I think I stuck pretty close to the mason colour pallet and style with the dark metals and woods. I think it would be really cool to texture the axe head as Damascus steel. I am also a really big fan of Viking and Scandinavian axe and bearded axe head shapes, so I tried to incorporate these into my designs. The concepts look more like long axe’s but the silhouette’s fits the halberds shape. And since Chivalry is missing a long axe I think the halberd fits the bill best. My favourite are 12 and 14 tell me what you guys think and which you like. Thanks for reading and good luck to all the other competitors.
i also mucked up the naming convention for this thread if anyone knows how to change it please let me know XD
Replies
please share your thoughts
hey guys!
since last time i have refined some parts of the model's shape i also UV unwrapped it and made/painted the Diffuse, Normal and Secular Textures in Photoshop, i also baked some normal's for the fur texture. and thanks 9th, it was a pain trying to figure out how to do the fur i tried a lot of different stuff but settled on just using the normal map (its also how the fur is done for some of the barbarian helmets) hopefully what i have will translate well and it will look good in engine.
and sorry its been a while since my last update, i got really sick for a couple of weeks and then had some family issues to sort out. but all better now and over the last few days i have got back to work. i probably will not be able to complete a helmet to a good standard before the deadline but i think i am well on the way to finishing the halberd. I might have to submit it as just a solo weapon item. we will see
let me know want you guys think of the textures.
open to advice and critique!
also a shout and and big thank you to Szilard! who allowed me to use pictures he has taken of his Damascus steel axes etc. which i then used and combined to make the texture for my halberd. You should defiantly check out some of his stuff hes does some really beautiful bladesmithing! http://hellize.deviantart.com/gallery/
i think the fur normals look pritty good as is. let me know what you guys think
also made the blood masks and fixed some seams in the texture
i have also decided to submit the halberd as progress on the helmet is much to slow. i am very pleased with it as this is my first time i have ever properly modeled anything. i am doing a course in game art in the moment at uni and this is my first year. so this competition is the first time i have got to put what i have learnt into practice i have never really done anything like it before. thanks so much for your help and advice guys.
i will still try get the helmet done and submit it separately. but i don't think i will be able to finish it to a good standard on time. but i will still put it up on the workshop after the deadline when its ready anyway.
thoughts and advice is appreciated as always
check it out on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=321309194
love everyone's submissions! hope we all win!