Wow... Thanks guys! Really glad you like it! teaandcigarettes - I really wish I had been given more time to do angled pieces. I had to meet a dead line and was only required to create a certain number of pieces. So anything extra was at my own expense. I do agree though that everything is a bit too square feeling. Though…
Hello! These are my highpoly and lowpoly versions of a cupboard I did for my modeling class. Critique welcomed :) Highpoly Uploaded with ImageShack.us Lowpoly Thank you, Jessica Dinh
I usually make the highpoly in Zbrush (even if I make my blockouts in Blender) and then after finishing the hp and making the lowpoly with UVs I add names to the pieces of the lp and the subtools of the hp accordingly to bake them by name inside Substance Painter, add a single material for every texture set of my lowpoly…
This was something i thought about right after i did the bake, sure i could improve the quality of the bevel a little, but the main point that this object looks obviously low poly from every angle still stands the same as it does on my example. You always want to create your asset in a method that will show well for the…
This could be the lowpoly affecting the AO casting... try setting the lowpoly to not cast shadows. http://wiki.polycount.com/AmbientOcclusionMap#Object_Properties_Method
basemesh then zbrush then hardsurface highpoly in max then final highpoly in zbrush then on to lowpoly in 3dcoat for retopo and max for hardsurface lowpoly then bake and texture