Once games reach a point where it's difficult to tell realtime rendered graphics from pre-rendered cinematics (close and getting closer with each iteration), the drive for technology will possibly slow down. Games like Ookami and the artistic expanses of Shadow of the Colossus show there's a vast gulf of graphical "looks"…
"[...] Which seems like it's bound to have inter-penetrations when it's simulated" One side might penetrate the other with such thick cloth, but these small interpenetration are a non-issue if the material isn't rendered as 2-sided (outside of perhaps some faint shadow artefacts). You could probably test this out by…
- I like to keep meshes 1 million or less just because much larger slows down iteration and import times. -Try to use mostly continuous meshes and avoiding really large polygons is ideal. If you have a pile of small rocks for example, your better off booleaning it together or shrink wrapping a grid on top of it. Culling is…
Ho' there- it's me! Been working on this character for a smaller game project for the past few months. Her name is Hera- a Paladin who follows the God of Justice. As one of their chosen agents, she's been granted a boon- the Divine Aegis. It's an ability that grants her supernatural armor that defends her body, making…
Happy holidays everyone! I just wanted to make a quick post and inform you that the Polycount Team will be taking some time off to visit family and friends over the coming holiday break. It's safe to say that News will be on a slow drip from now until the first week of January. In the mean time, there is a ton of badass…
Hello everyone, again a long time since I last posted something here. I got a few free weeks in which I hope to make some good progress on this project. I started by working on the wallpaper. I also redid the lighting with the new Lightmass portals in UE4.11 which gave me much more natural light, since I didn't need the…
Hey guys, First post, and let me just say I hope everyone is staying safe in these challenging times. While I am still working (Essential... I fix smashed cars), I have wanted to up my skills as a modeler, as they are somewhat basic. Normally I need to watch and follow along a tutorial on a specific subject in order to…
Please send all submissions to swalker@gglocators.com My client is a leading video game studio that is located in the Atlanta area with many perks attached to working with this company. The ideal candidate will bring the skills to the table to grow the design capabilities of this team even further. The Design Director…
What's up everybody! LReisis and I are gonna take a crack at this contest! When approaching this challenge we studied prosthetic design and how it is adapted to the body, we also took a look at the design of Deus Ex and recent adaptations of Robocop. Feel free to take a look at our reference board for the challenge!…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…