everything is so monochromatic man...you really want to put some depth in that, else the player will never know where he's supposed to go, maybe add some luminescent crystals and lanterns to put color variation in the lighting...everything is so brown...I can't really tell where the stone stops and the engraved thing…
the problem you'll face is that *every* writer and artist interprets iconic settings differently. you might get a little cohesion after they've been in a movie, cerebro for example, but they'll be changed once more in a few months. the fortress of solitude changes between futuristic and crystals pretty much monthly. if…
I've been rebuilding my portfolio map in UE4 with the help of SD and moving along pretty smoothly. Emissive maps I have, are turning out blurry. If it was just a light, it wouldn't bother me as much but they are a touchscreen and there are details that cannot be seen. It's a blurry orange color. I also posted in UE4 Answer…
AAA, as in studios that spend in the 20-50 million dollar range to make a game that sells 4 million copies, and then has layoffs...this is what people mean I think when they say AAA is dying. And as for the The Order, its going to take a serious amount of sales to keep them afloat once that game launches. I mean, look at…
I also started off as a Strider but I felt useless against smaller mobs so I switched to fighter as you can still latch on to big enemies and stab them. Besides you get some really cool weapons and armour after completing the main quest. :D It also took me a while to figure out that if you max out say warrior class then…
It gets visible with lower resolution textures as well as if you zoom in a lot. :P An option is to compute the conductor / non conductor separately and composite them in the shader rather than using the filtered result from the texture sampler as input for the lighting model. The artifact is the filtered reflectivity which…
great cold weather camping drink we accidentally made on purpose recently: Heat up some water on your campfire or camping stove, mix in 1/2 packet instant cider, 1/2 packet crystal light powder, and add rum until it just starts to taste like booze. mountain boozing ftw Also, this summer I've been enjoying cutting the top…
http://www.polycount.com/forum/showpost.php?p=2073795&postcount=346 Perhaps that will get you pointed in the right direction. The "Fluorite" you've posted here is quite a bit different than a lot of the other refs on google, though. This one appears to have a light radiating out from the center of it. To achieve this maybe…
This is some environment work I did on the Blizzard World map for Overwatch. I was mainly working on the Starcraft area, from the initial block out to the final product. Gaëtan Montaudouin created the Siegetank as well as finalized the Ghost Academy and the Crystal for the Pylon. More images can be found on my artstation.…
Hey everyone. I'm going to give this contest a shot and see how I do against all these talented artists, animators, and VFX guru's. First off, here are a few sketches I've been making to get my thought juices flowing. I've decided to go with a water theme to guide my design and I am toying around with some idea's that I…