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[Riot Art Contest] - Indavisual

polycounter lvl 17
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indavisual polycounter lvl 17
Hey everyone. I'm going to give this contest a shot and see how I do against all these talented artists, animators, and VFX guru's.

First off, here are a few sketches I've been making to get my thought juices flowing. I've decided to go with a water theme to guide my design and I am toying around with some idea's that I think might be interesting. Such as, water that flows against gravity out of the inhibitor and wraps itself around a gravitational force field that surrounds the summoning crystal.

I'm still figuring out the designs, so I appreciate any feedback on what you like or dislike.

Thank you and game on!

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  • parasyte7
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    parasyte7 polycounter lvl 19
    I just want to make sure you saw this post with the update to the rules:

    Hi everyone,

    At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we have decided to make some tweaks to the environment section of the contest. You can now choose to create the turret or the inhibitor rather than being required to create both. We want to make sure we are giving everyone enough time to create assets that you are proud of and able to finish in time for the December 19th deadline.

    We are also tweaking the animation com petition and not have animators pick an established character since animating a specific character without the exact model will be difficult. We want to see solid animations that are keeping the animation style of LoL in mind when creating these ability assets.

    We thank you for your understanding and look forward to seeing what you all come up with.

    -Kenny
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