How long does it take to create a realistic face.how much you spend time in hours.(sculpting and general time)examplehttps://www.artstation.com/artwork/x1X4Thank you in advance!
Okay so I'm learning how to make foliage and I have an issue with my leaves. This is what it looks like when I use "shaded materials with maps", which is what it should look like. But then when I use "realistic materials with maps" so that I can get the normal map to show up, I lose the padding in my diffuse so it creates…
I've been scouring Polycount and the internet for articles about creating a pipeline for modular weapon creation. I was really hoping the fine folks at Gearbox had published a little sum-sum on how they went about their method as well, but alas I haven't found anything. So, I'm turning to you guys! I know about…
Hello guys! So I would like to know if it's possible to create a character or at least a character base in shadow box in zbrush. Is that a good technique or should I stick to zsphere?
Hey, how would you go about creating a illustrated skysphere? I'm coming from a 2D Background and I can't wrap my head around it. The clouds and the mountains must be spherically distorted, so the will get displayed properly in the game engine (Unity). Here's what I'm working with: Right now we're working with a Skysphere…
Hey guys, I was wondering if you could offer me some help, Im trying to create a worn leather effect with this bag Making it something similar to these pictures... Im fine with spec and gloss etc, its just making a solid diffuse :/ Thanks for any help at all guys
Hello! I'm looking for a person who can create a tutorial (or set of tutorials) for personal use. In which you can explain: Modo 801 and EU4. Video is prefered but a good compiled pdf also welcome. You can PM me here or send an email to: kilaxpo@gmail.com
(3ds Max) How can I create a poly surface from this spline shape? I'd have thought it would be done using a 2-rail sweep, but it's only available with NURBS. I've been trying to get it with Loft but to no avail. Is it doable with Loft or should I be tackling it differently?
Hey guys, was wondering whether it's possible to create a function which converts a normal map into an ambient occlusion map? If so, how would I go about doing something like this? Cheers!
I am working on a project that has several fireplaces. In the past, I have just built a mesh object, and put a rock texture on it. The problem with this is that rocks on the corners and in other places dont match up correctly and I can never get things to look right. What I would like to do is to actually build it rock by…