I have installed the new update and all my zbrush files, ZPR, ZTL, etc ... lost the association to Zbrush. I can right-click and open the option to open this file with the desired software, but the files will adopt the ugly Zbrush icon instead of the native zpr or ztl .. etc. Can please anyone help? I have been trying to…
I have same feelings as Torch. I've been working on both ZBrush and Mudbox. The only thing I like in Mudbox more is texturing and painting system. If this would be improved in ABrush it will be perfect :)
I have been working on a head model and im having real trouble with normals displaying in Marmoset but I feel its an underlying ZBrush issue. Sculpt in Zbrush. I export its low sub div. Bring this into Marmoset and it displays like this... If I take this model into Max, reset xform, edit normals, unify and reset etc...…
Hi guys, I'm not sure if this is the right forum to post to, but I need some help with Zbrush to Maya transfers I am making some weapons for a indie game and I have the details nicely sculpted in Zbrush. In Maya I properly arranged the UVs and normals before I exported to zbrush. The problem is that when I try to apply the…
Good evening. I've roughed out a Scene in zbrush with Multiple subtools and GOZ'd it back to Maya which worked great. However I now want to only send one of the subtools/Objects back to Zbrush for editing. For some reason when I goz from Maya back to zbrush it Goz's the whole scene again. The only work around I found was…
IMM brushes can be applied repeatedly along a curve, as well as doing this with Nanomesh.. but im looking to see if theres a way to kind of "airbrush" them on. That or a similar way of creating geometry thats not curve/polygroup reliant. Thanks in advance.
What do you guys make of it? Is it totally fine to you, or is it annoying starting up Steam to fire up X software? I have a few on there, I use Designer there and it's generally okay for me. I don't really like it, but there's some fun side effects like it tracking your hours in the software, imagine if I had those stats…
Hey guys, I have recently dived into the world of Zbrush, and am having a pretty ok time with it so far. The one problem I seem to be having is preparing a model in Maya to bring into Zbrush. The problem with this is dividing your model in Maya so that it divides well in Zbrush. Every time I end up dividing things in…
I tried in Max 2023 briefly and Zremesher2 in old Zbrush before MAxon . I like Zbrush more . It remeshes to much less poly model , more straight edge flow on rectangular things. But on too low poly geo like one ready for games Zbrush still does errors. You need to rotate edges somethimes. In MAx I haven't figure out how to…