Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away. You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks…
I love parka :) hes the first place I go to have a looksies before I buysies :D What sort of books are you after, video game, film related, comic art or just art in general? I love my artbooks, heres some of my favourites :) if it helps Artey fartey and film; Adam Hughes Cover Run Rough Justice, The rough sketches of Alex…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Nintendo have always made games for gamers, marios and metroids and zeldas are pretty harcore when you go to actually play them. The trouble is Nintendo are always the only ones to make the best games on their consoles, and the only ones to really utilize the tech, plus only to stick to the cutesy and the already well…
Hey peeps, I'm trying to improve my workflow for creating hair. I'm going for something similar to this : I've tried various approaches, but they all seem a little long-winded. Currently, the best method I've found is to create a poly hair strip and use a simple curve as a wire deformer. This works fine when the hair runs…
I'd just like to add that there is nothing wrong with portfolio's, and I don't mind the threads being in P&P right now at all. I was just trying to convey that a subforum could be beneficial in general, just because you are too lazy/busy to click 2 times does not mean the people who are interested in (giving) feedback are.
Hey everyone, it's been a while since I posted anywhere, but recently I got the okay to show some of the work I did for Dust 514 off and on over the course of the project as a freelancer. It was a lot of fun to work on these, and also provided me with many challenges artistically and technically that were great for me to…
Hello Whats the current best automatic retopology tool/feature in some software? Im currently using automatic retopology in Zbrush. I also use the decimation master in zbrush (all Zbrush 4R6) Is there any tool that automatically produces better results then Zbrush 4R6? (a lot softwwares (like Mod for exampel etc.) have…
I have been trying to create a realistic metal with rust, I think i have been looking at it for too long now... I just can't seem to get the rust to look right, does anyone have some ideas as to why it's not looking right?